Posted: Tue Aug 02, 2005 5:40 pm Post subject:
Tesla Time!
Now that the mod has a new direction, I've been working on the individual sides, starting with the Russians. I'm still learning YR coding, so tell me please if you see an impossibility. Oh yeah, and just so's you know, Russia's all about the Tesla.
Tesla Trooper: Yes, this is different from a shock trooper. Instead of the normal Tesla attack, it'll use the Chrono logic, i.e., you'll target something, a tesla bolt will shoot out and immobilize the unit, and it'll slowly disappear. (Or something similar) Values will be adjusted so you don't have to wait forever while your ten Troopers take half an hour to kill a tank.
Tesla Tank: I made a new voxel for this. Other than that, pretty straight forward.
Tesla Charger: Obviously, this unit's weapon charges. It can pick up units and throw them using the magnetic field generated by the electricity, or it may instead push them over. Kinda like a Magnetron.
Chainer: Uses Prism and Tesla logic, so it'll shoot a tesla bolt and spread from it's target. (Hopefully)
Striker Helicopter
Tesla Reactor
Tesla Coil
Tri-Flak Cannon
Russian Battleship
Russian Gunboat (w/ Flak cannon) Last edited by Dalamar_TheDark on Tue Aug 16, 2005 6:39 pm; edited 3 times in total QUICK_EDIT
Joined: 16 Feb 2005 Location: North America Posts: You cannot comprehend...
Posted: Wed Sep 07, 2005 7:44 pm Post subject:
Well, shooting four clouds of flak at a time would just destroy aircraft, without much time, and that would be a bit too powerfull. Three is a bit weaker, but more balanced. _________________ Destroy to create. All for the hunt to dominate!
That was a witty title to get your attention and to point out that the primary weapon of Russian LSD troops is Tesla coils, as developed by Nikolai Tesla. Please, don't be a n00b. QUICK_EDIT
The Tesla current from the Chainer shoots out and hits one metal target, then spreads to hit another metal target, then another. Multiple Chainers gives you more targets hit for more damage. QUICK_EDIT
Joined: 07 Mar 2006 Location: In ur BIOS, Steeln ur Megahurtz!
Posted: Mon Mar 27, 2006 7:49 pm Post subject:
planes do get damaged, they flew a plane trough a big storm for testing, it had black spots all over. and since also, if even a car gets hit by lightning, nothing happens either (some kind of cage theory of which i dont remember the name) so that means Tcoils are very powerful, and so be able to damage planes (like a game should be realistic anyway...) _________________ Please, read the signature rules of the forum. QUICK_EDIT
Okay, then I can reflect that in what it damages. There's three tank armors, so maybe lighter treaded vehicles and tired/halftracks can have their own armor that doesn't take tesla damage? QUICK_EDIT
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