Posted: Fri Feb 07, 2003 2:56 pm Post subject:
OK, a nuclear power plant with gmax
Ok, so after four day to draw in class a power plant, i do it on gmax, at the time i didn't texturised it yet, because that will be hard for me, so give me your advice, what's positive and what is negative...
I think i will not continue to work on gmax, and i will try with Cole003's program.
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Tue Feb 11, 2003 7:09 pm Post subject:
This power plant ownz, man...just curious, could you make a "tiberium" version of it? Because TDL has a Tiberium Plant (which is a sort of advanced power plant). QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Tue Feb 11, 2003 8:14 pm Post subject:
No need for PMs (at least to request). The Tiberium Plant is a power plant that generates energy from Tiberium. It's sorta more advanced than a Nuclear power, but when it explode, it leaves tiberium. QUICK_EDIT
ok, i have an idea, make the sphere in the centre of that box luminous green, then give the plant an active anim so that it belches green smoke from the large 'nuclear' funnel. QUICK_EDIT
Ok tratos asked me his idea by msn, but i have to reflect how to do that ...
I have already add a special two cylinder silo to make an effect of "tiberuim plant" like you want banshee.
About the Radioscope, i have some problem with, i don't know how i will do it, if i do with camouflage (special decor from the game), or a mechanic installation ...
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