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Jobs?
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Tratos
General


Joined: 01 Jan 2003

PostPosted: Fri Jan 31, 2003 4:40 pm    Post subject:  Jobs? Reply with quote  Mark this post and the followings unread

Put the jobs you will do for the mod in here so we can get organised and know what everyone's doing.

I will be doing VXL's and graphics.

Hellfire your doing .ini coding, yeah?

Last edited by Tratos on Sun Sep 07, 2003 6:39 pm; edited 2 times in total

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hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Fri Jan 31, 2003 4:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

right

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Jan 31, 2003 5:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tratos. Topics like this one should be stucky. Remember that you are moderator here and you're able to post sticky posts here.

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tecnofreak
Disk Thrower


Joined: 01 Feb 2003
Location: Like I should know

PostPosted: Sat Feb 01, 2003 12:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

hi, i just joined the forum but have quiet a lot of rules ini experiance....i am helping another guy at the mo but if you want toshell some light work to me i'd be happy to help!

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Sat Feb 01, 2003 7:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Grrat welcome to Red Generals.

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hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Sat Feb 01, 2003 8:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok so what is needed for cocding in this I hav basically no idea wats in general's real since I never really looked into it.

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Sat Feb 01, 2003 8:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

check here - http://www.cncden.com/gen_units.shtml that's all the units with a brief description, you can also view the structure, upgrades and exp. upgrades from there too.

Also i have begun construction of a temporary website to use as propaganda (and before you all reach for your quotes i know i said that it could wait but i had a change of mind), and if any of you know of a very easy to install news script (or one of you would be able to install a news script to the site (when it's up)) please tell me. Thanks.

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hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Sat Feb 01, 2003 9:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok well this isn't gonna be easy but I will do the best just because I wanna game with the F-22 which just happens to be my fav plane. I'll start work tommorow coding the individual unit's.(I'd do it tonight but everyone in my house want's the comp for one worthless thing or another Mad. So I'll just eat all of the fudgesicle's and not share Rolling Eyes.

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T34 Sam
Civilian


Joined: 30 Dec 2002

PostPosted: Sun Feb 02, 2003 10:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Ill help with the voxels - if u need 2 c my work then go 2 RESCEN and go 2 my section

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Sun Feb 02, 2003 10:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Great, thank's.

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hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Sun Feb 02, 2003 2:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Question: Is this a RA2 or RA2:YR mod.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Feb 02, 2003 2:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

RA2:YR probably, because it gives more features, but it should have some RA2 support...

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Sun Feb 02, 2003 2:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

YR, but as Banshee said it will have RA2 support.

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tecnofreak
Disk Thrower


Joined: 01 Feb 2003
Location: Like I should know

PostPosted: Sun Feb 02, 2003 2:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

cool, please tell me what you want coz i don't have time to trall the web and find out about generals!

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Sun Feb 02, 2003 3:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

T34 sam can you begin work on the construction dozer for the usa i've attached a pic below. Technofreak, can you help hellfire with coding the units into the game, you can start with the toxin tractor that i made earlier (it's around here somewhere) if one of you does the art.ini and one does the rules.ini (you decide but i guess it'll be whoever reads this first gets first choice) and i will begin work on the Humvee and ambulance VXL's.

The construction dozer is effecrively the new MCV so code it as one for now, we'll work on the advanced options later.



constructiondozer.jpg
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constructiondozer.jpg



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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Sun Feb 02, 2003 3:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'd like to help too, I was bored a while ago anyway so I converted all the USA cameos into RA2 format. Are we doing maps as well?



usa cameos from generals.zip
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Download
 Filename:  usa cameos from generals.zip
 Filesize:  119.93 KB
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Tratos
General


Joined: 01 Jan 2003

PostPosted: Sun Feb 02, 2003 3:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

EXCELLENT!!! yes we will be doing maps as well, are you offering? Also if you could do the same for GLA and china cameos that would be brilliant (provided you want to, otherwise i'll do them).

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Sun Feb 02, 2003 3:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

here's another picture of the con. dozer if you need it.



n_usa_bulld.jpg
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hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Sun Feb 02, 2003 4:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well if techno there can work out art.ini I'll be takin the rules since I never worked with art before.

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Sun Feb 02, 2003 4:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok, great. i should have a new voxel for you soon, i d/l a humvee voxel from RESCEN (yes i will be including credit to the maker) which i am modifying to make the Humvee unit.

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Sun Feb 02, 2003 4:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tratos wrote:
EXCELLENT!!! yes we will be doing maps as well, are you offering? Also if you could do the same for GLA and china cameos that would be brilliant (provided you want to, otherwise i'll do them).


I'm doing them now. And I'd like to do the maps as well. Plus I can doini and SHPs.

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Sun Feb 02, 2003 5:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Great, thanks. And i have finished the Humvee (see below) and am starting work on the ambulance (thanks to Godwin for the voxel).



humvee screenie.jpg
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Feb 02, 2003 5:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

It looks good!

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tecnofreak
Disk Thrower


Joined: 01 Feb 2003
Location: Like I should know

PostPosted: Sun Feb 02, 2003 8:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm here....what am i coding for? can i have some unit specs......hellfire get me on msn!

Last edited by tecnofreak on Sat Apr 23, 2011 11:34 pm; edited 1 time in total

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Feb 02, 2003 9:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Resume:

Tratos: Leader, voxel maker, cameo maker.
Hellfire: Ini coder.
T-34 Sam: Voxel maker
Clazzy: Cameo maker, map maker
tecnofreak: Ini coder
One Of a Kind: Ini coder.

Last edited by Banshee on Tue Feb 04, 2003 12:40 pm; edited 2 times in total

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tecnofreak
Disk Thrower


Joined: 01 Feb 2003
Location: Like I should know

PostPosted: Sun Feb 02, 2003 9:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm art as well

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Feb 02, 2003 9:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've edited the message above, so Ini Coder is more generalized...

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One Of A Kind
Gauss Rifle Trooper


Joined: 28 Nov 2002
Location: Derby, England

PostPosted: Tue Feb 04, 2003 9:15 am    Post subject: Reply with quote  Mark this post and the followings unread

I can take up any slack in the ini coding department, that's not a problem.

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Tue Feb 04, 2003 10:53 am    Post subject: Reply with quote  Mark this post and the followings unread

thanks one of a kind.

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hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Tue Feb 04, 2003 2:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

I just formated my HD so I'll be inactive until I get kazaa back so I can DL a key gen for everything since I happened to lose all of mine.

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One Of A Kind
Gauss Rifle Trooper


Joined: 28 Nov 2002
Location: Derby, England

PostPosted: Tue Feb 04, 2003 3:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

np Tratos. It'll be interesting to work on a RA2 mod as well as a TS one.

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tecnofreak
Disk Thrower


Joined: 01 Feb 2003
Location: Like I should know

PostPosted: Tue Feb 04, 2003 8:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

One Of A Kind i could use your input on making the construction dozer see my new topic

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Tue Feb 04, 2003 10:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Clazzy. I've just discovered whilst coding that u missed one of the cameo's for the USA - the Pathfinder.

Also the pilot and the con. dozer, i'll give them a go but your better than me.

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hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Wed Feb 05, 2003 2:39 am    Post subject: Reply with quote  Mark this post and the followings unread

K I'm mostly bac online with the exception of Firestorm which is not needed for this so it doesn't really matter. I will finish coding the american unit's tommorow. I already have most of the infantry, just need to work out a few bug's in the air craft's and tank's.

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Wed Feb 05, 2003 4:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok, well i've already coded in the rangers (im using the seal image), the pathfinder (currently using the sniper but that should change if we can find someone good at editing infantry SHP's) and the humvee, also Col. Burton but i've run into trouble with him. He was working fine, he had a huge chaingun that ripped through infantry AND TANKS (though not as fast as a rocket but still pretty quickly), but now everytime i try to build him i get the message "Red Alert 2 has encountered an internal error and is unable to continue functioning normally" i haven't got a clue what's gone wrong, i can post the code on here if it helps and someone can check to see if i have anything in there that shouldn't be there.

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hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Wed Feb 05, 2003 4:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Only real problem I've had with the infantry was the ranger since it's ability to take over building's is an upgrade but I just gave it straight to him. Wat did u do to get the camoflouge effect to go.

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Wed Feb 05, 2003 4:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

The ranger doesn't have the camoflage only the pathfinder and Burton, i'm going to use cloaking like in TS only without any sort of uncloak and decloak sound and it only works when they stop moving. I think the code is

Code:
Cloakable=yes


and

Code:
CloakWhenStopped=yes


am i right, anyone?

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hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Wed Feb 05, 2003 4:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ya that wat I'm using. Also I never really gave any of them new image's just codes existing unit's to be like them. I'll start on the tank's after I eat something(Got the day off school again due to snow.)

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Wed Feb 05, 2003 4:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

lucky you, we only got the day off once, and i was off that day for study leave anyway Mad .

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Wed Feb 05, 2003 4:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok, here's burton's code (minus the cloaking bit), are there any irregularities?

Code:

[BURT]
;UIName=Name:Colonel Burton
Name=Colonel Burton
Image=BURT
Category=Soldier
Prerequisite=GAPILE,GATECH
Primary=BURTGUN
Secondary=Sapper
C4=yes
Occupier=no ; I can Occupy UC buildings
OpenTransportWeapon=1;defaults to -1 (decide normally)  What weapon should I use in a Battle Fortress
LeadershipRating=10
AlternateArcticArt=no ; ie SEALA for arctic maps
OccupyPip=PersonBlue
Crushable=no
TiberiumProof=yes
Strength=300
Armor=Plate
TechLevel=9
Pip=red
Sight=7
Speed=4
Owner=Americans
AllowedToStartInMultiplayer=no
Cost=1500
Soylent=750
Points=50
IsSelectableCombatant=yes
VoiceSelect=GuardianGISelect
VoiceMove=GuardianGIMove
VoiceAttack=GuardianGIAttackCommand
VoiceFeedback=GuardianGIFear
VoiceSpecialAttack=GuardianGIMove
DieSound=GuardianGIDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=25   ; This value MUST be 0 for all building addons
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
Size=1
DetectDisguise=yes
ElitePrimary=M60E
EliteSecondary=ParaE
IFVMode=4
BuildLimit=1
SelfHealing=yes

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hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Wed Feb 05, 2003 5:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

look's fine beside's the Elite weapon's

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Wed Feb 05, 2003 5:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

hmmmmm.....and yes i know about the elite weapons i'm sorting it but it's quite hard to balance when his chaingun does 600 damage and is anti-infantry normally.

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hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Wed Feb 05, 2003 6:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

well u could just remove the elite weapon's completely it isn't needed really. Also my work will be delay'ed since I use Tibed for most of my work and it isn't working for some reason.

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One Of A Kind
Gauss Rifle Trooper


Joined: 28 Nov 2002
Location: Derby, England

PostPosted: Wed Feb 05, 2003 6:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

so is there anything I can take away and work on or am i not required at the moment?

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Wed Feb 05, 2003 7:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

could you try and code in the refinery for China, it can look like the service depot (soviet) for the moment but the crane should move when the harvester unloads at it. And i'll work on the new harvester voxel.

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hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Wed Feb 05, 2003 7:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

If u'r really wanting to help u could do the tank's since I'm out at the moment, and can't do it.

Also on a lil off-topic doe's anyone hav an e-mail address for ATI, I need to complain before I break someone form the anger I am experiancing from there BEEPING website, and BEEPING costumer service.

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tyrane
Soldier


Joined: 06 Feb 2003

PostPosted: Sun Feb 09, 2003 5:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

can i help in any way at all?

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tecnofreak
Disk Thrower


Joined: 01 Feb 2003
Location: Like I should know

PostPosted: Sun Feb 09, 2003 8:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

what can you do? ini, shp, cameo, vxl?

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tecnofreak
Disk Thrower


Joined: 01 Feb 2003
Location: Like I should know

PostPosted: Sun Feb 09, 2003 8:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

tratos delete the line
Occupier=no ; I can Occupy UC buildings
it isn't used instead go to the tesla troop and get the one that says i clearout uc building

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Sun Feb 09, 2003 9:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

will do, but i dont think its the code because it crashes the game the moment i click on his cameo

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