Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Wed Jun 01, 2005 1:16 am Post subject:
_all_ the scrapped TS Units/Objects.
Really,just for references. i would like a list of _all_ the scrapped TS Units/Buildings/ect,or buildings that are ingame,and should have/where buildable.)
Known: (to me..)
Dropship Bay
Dropship(?)
Mammoth Tank
Kodiak
Montauk
Nod A.A. Obelisk(Obelisk of Darkness.)
Umagon
Chameleon Spy
ORCA Transport _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Wed Jun 01, 2005 1:41 am Post subject:
Threat Rating Node,and the heavy tank is really the beta TTNK...seriously ashame that most of WW's voxels suck compaired to the voxels for TSR(for the next release,that is. I got to preview the new TSR Tick Tank. SMIFF's going to have fun making a buildup for that baby. _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Carno, did you heard of Light, Medium and Heavy Tank, Artillery (the old one), Humvee, Flame Tank, Radar Jammer, MRLS (like TD), Millitary Truck and M113? QUICK_EDIT
lol! build grass Also, trains are kinda missing. You can build them, but they crush the factory. Tracks.........maybe you can build them. I've tried, but it didnt work. Now I'll try again cuz I have new ideas.... QUICK_EDIT
Trains destroy the building they come from because of the IsTrain=yes tag.
Wrong. The Crusher=yes tag is the problem here. IsTrain=yes doesnt let you hijack the train. Also if you disable this tag, the train simply stays where it was. QUICK_EDIT
Joined: 26 Nov 2002 Location: Algae Colony On Mars
Posted: Thu Jun 02, 2005 3:39 pm Post subject:
Don't correct me, almost all vehicles have Crusher=yes on them, if what you say is true then most vehicles would blow the war factory on construction. _________________
Quote:
This is sexier than what this forum was supposed to tolerate. - Banshee
The train is an exception. I tried this a long time ago (2 years). Or maybe I dont remember well. I'll try again so we can see who's right.
*edit*
Srry Clazzy. You were right. I forgot that I cloned the train and messed up with it's rules. I really need to study the ini editing, again. QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Thu Jun 02, 2005 5:38 pm Post subject:
Train has a special tag that makes it blow anything it touches discounting some of its hit points. I think the tag is IsTrain=, but I'm not sure... _________________
Mods, Mods Support, Public Researchs, Map Archives, Tutorials, A Friendly Community and much more. Check it out now! QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Thu Jun 02, 2005 7:44 pm Post subject:
Havoc wrote:
Yes, you're right. That IsTrain kinda sucks. It makes the train un-hijackable and crusher.....the heavy way.
that IsTrain prevents a very useful feature from returning to TS. Train 'riding'. which,is a damn shame.
The DvD wrote:
That's similar to GAPAVE but places grass tiles. It was for testing.
Testing? wtf? thats the last structure in the list(even after ALPHATST and UFO.),seems like a later addition. _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Yes, you're right. That IsTrain kinda sucks. It makes the train un-hijackable and crusher.....the heavy way.
that IsTrain prevents a very useful feature from returning to TS. Train 'riding'. which,is a damn shame.
Well, not really. If you own the train, you can use it for riding, but you can do this only if you make a special map. But now were talkin about the game, so I agree with you. The only level where you own a train (car only) is in the nod mission where have to capture Umagon (not the mission with the Medical Facility). QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Thu Jun 02, 2005 10:16 pm Post subject:
Dude,it doesnt involve owning the trains. the trains would be accessable by any side,no hijacking or anything,on all civilian maps. if i am also correct...
Commandos where also going to be in the game,Mercenary style,you do something for them,they'd do something for you.
eg:Donate the commandos $200 credits,and they would attack an enemy Harvester.
Cities would have a mayor,who would donate money to a player(or provide some aid,such as use of the local hospital),if he/she helped the city(eg: Player 3 is attacking the civilian hospital,and Player 2 kicks P3's ass for attacking the hospital.)
All civilian cars,at one point,would be enterable,and useable as garrisons(Not really as RA2 Garrisons,but you could hide some Light infs. inside of a group of cars in a parking lot for an ambush,then order them out,like an APC. hence,why the civilian vehicles are REMAPABLE!!!(AND YOU WOULD HAVE NO NEED FOR A HIJACKER TO DO THIS FOR YOU!)
I am not sure how far along these ideas got implimented,but the last one,seems like it was removed last minute. i belive i can try to re-create it,but,if i am correct,civvie cars will only be destroyable with Force-Fire. e.e _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Well, actually trains doesn't destroy factories. They just take away lots of health, even if factory has immune=yes tag. Probably this applies to any unit or building, not only factories they come from.
(!) So, it's possible to make multiplayer maps with buildable trains. (Neutral, immune, capturable and very healthy factories which can produce trains+some buildings heals these factories constanly). _________________ fixed QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Fri Jun 03, 2005 12:35 am Post subject:
On the subject of car aquirement...
i have begun experimenting with this feature,and am trying desperatly to re-aquire it. so far,it can only be done using houses in M.play,hence,the Special house. as the special faction is allied with all sides(GDI,Nod and Neutral.),they can be attacked,and will ignore it,and,as with allies,you can enter their APCs(the civilian vehicles are APCs...) you can enter and garrison the civ. vehicles under owner special,but,you cannot exit them(pretty useless.) see fig 1.1,below. and if you have a soloution,please,suggest it.
f1.PNG
Description:
Fig 1.1: GDI E2s assault a Captured hospital,as 2 light infs sit inside the car,begging to come out....
@Carnotaurus: Renault lover?
I was talkin` about the game. There are 2 maps where you own a train.
A weird thing is if you make a MP map, put some trains on it, set the owner=GDI (or NOD, JP, CIV) and then play in skirmish as GDI (or NOD), you'll own the train.
@Siskin: Even if it's possible to build trains MP, on what will the trains move? Pavement? Maybe you can make the tracks just like the pavement, but you can`t move the train on the tracks without a carryall and only GDI owns this. QUICK_EDIT
??? Can you make trains go out of the factory directly on lines? Hmm, wait. The train goes out a bit from the factory, so it could. But there would be a way to activate the train in the game. First clone the train, but remove the IsTrain=yes tag, so it wont blow up the factory, the make buildable tracks. I think there is a way. But there is be a problem, I think. How to cupple the locomotive and the cars, to make a consist? QUICK_EDIT
[quote="Havoc"]??? Can you make trains go out of the factory directly on lines? Hmm, wait. The train goes out a bit from the factory, so it could. But there would be a way to activate the train in the game. First clone the train, but remove the IsTrain=yes tag, so it wont blow up the factory, the make buildable tracks. I think there is a way. But there is be a problem, I think. How to cupple the locomotive and the cars, to make a consist?[/quote]
Joined: 16 Feb 2005 Location: North America Posts: You cannot comprehend...
Posted: Fri Jun 03, 2005 8:22 pm Post subject:
There's this mod for TS that alows trains on some maps (Tunnel Training). Forget what it's called, it's on Tumsun in downloads. _________________ Destroy to create. All for the hunt to dominate!
You can have the train on all map but u need build the way _________________ ............................................................................................End Transmission.....................
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Good Bye PPM Forum Long live PPM forum. QUICK_EDIT
Build a 'Train Carrier' vehicle and position it on the tracks deploy it, making sure that it can only deploy on tracks. Then undeploy it into the Train. Linking multiple cars would be nearly impossible but at least you would have a speedy transportation system.
\\//,DedmanWalkin _________________ "deth is only the beginning," Imhotep from 'The Mummy' QUICK_EDIT
*wonders about the possibility of making the mammoth mkII huge and setting the IsTrain tag to yes* ...mammoth crushing buildings and other vehicles would own _________________ Micro TS
Portable, no campaign, movies or music, just the engine and needed resources for skirmish and lan. QUICK_EDIT
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Fri Jul 01, 2005 9:11 pm Post subject:
Dude... that would be cool!.. now all we have to do is make MKII bigger... _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
Joined: 16 Feb 2005 Location: North America Posts: You cannot comprehend...
Posted: Sat Jul 02, 2005 2:04 am Post subject:
About the car thingy... There's a Nod mission, in TS, not FS, (It's the one where U disguise as GDI to capture Tratos.), and in the enemy base, (It's a mutant base) U can send your troops into cars, AND, U can deploy the cars, which will release all of your troops inside. Try looking into that missions rules and triggers, and maybe you'll find a solution for this problem. _________________ Destroy to create. All for the hunt to dominate!
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Sat Jul 02, 2005 2:12 am Post subject:
What mission is this? i need to open the map in a txt editor and investigate. _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Joined: 24 May 2005 Location: Memphis, Tennesee; USA
Posted: Sat Jul 02, 2005 10:50 pm Post subject:
hey, srry for offtopic on trains but, why don't you make another side for trains only and amek a warfactory with no bib so we could have the train come out directly on to the tracks? _________________ QUICK_EDIT
Afaicu its a set of variables like:
<Player1> is allied to <Neutral>
If an infantry owned by <Player1> enters the vehicle owned by <Neutral>, Then change the vehicle owner to <Player1>.
If an infantry owned by <Player1> escapes from that vehicle, Then change the vehicle owner back to <Neutral>.
The remap problem could be solved by making the car unremapable. _________________ in 2009 to Florence. Viva Italia! QUICK_EDIT
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