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acolyte
Vehicle DriverJoined : 21 Feb 2025
Posted: Thu Jun 04, 2026 7:16 pm Post subject:
building and units are invicebe
Hello i am trying to solve that some buildings and units are half or full invicible i have tryt many things but whitout any succses
like this one i
[NYGPOWR]
UIName=Name:ADVYAPOWR
Name=Advance Bio Reactor
BuildCat=Power
Strength=2000
Armor=concrete
TechLevel=6
Prerequisite=RADAR,NATCH
Adjacent=6
Sight=5
Owner=YuriCountry,UriArmy,Headquaters,Scorpion
AIBasePlanningSide=2
Cost=3000
Points=30
Power=4000
Crewed=yes
Capturable=true
DamageSmokeOffset=410,100,165
MaxDebris=15
MinDebris=5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Powered=no
IsImmuneToRadiation=yes
Spyable=yes
Drainable=yes
AIBuildThis=no
PoweredSpecial=yes
UnitAbsorb=no
InfantryAbsorb=yes
PipScale=Passengers
Passengers=13
SizeLimit=5
ExtraPower=27
Drainable=yes
ImmuneToPsionics=no
Upgrades=50
[NYGPOWR]
Remapable=yes
Normalized=yes
Cameo=ADVYAPOWRICON
Foundation=2x2
Buildup=nygpowrmk
DemandLoadBuildup=true
FreeBuildup=true
NewTheater=yes
Height=5
AddOccupy1=-1,-1
OccupyHeight=5
DamageFireOffset0=-20,32
DamageFireOffset1=3,12
CanBeHidden=False
(head is missing
[YABUST]
Name=Yuri Bust
UIName=Name:CAEAST02
TechLevel=8
Prerequisite=YACNST,YADOME
BuildCat=Combat
Cost=2000
Soylent=1000
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,UriArmy,YuriCountry,Headquaters,Scorpion
Strength=800
Insignificant=no
Nominal=yes
RadarInvisible=no
Sight=10
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnims=Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
BaseNormal=no
Primary=YuriEyeSight
Power=-100
Powered=yes
LeaveRubble=no
DieSound=MonumentCrumble
ROT=3
Turret=yes
TurretAnim=CAHEAD
TurretAnimIsVoxel=true
TurretAnimX=0
TurretAnimY=-45
TurretAnimZAdjust=-150
TurretRecoil=yes
TurretTravel=0
BarrelTravel=8
BarrelCompressFrames=3
BarrelHoldFrames=3
BarrelRecoverFrames=40
TurretRotateSound=YuriBustRotate
WorkingSound=PowerOn
NotWorkingSound=PowerOff
Capturable=yes
AIBasePlanningSide=2
ThreatPosed=50
AIBuildThis=yes
VoiceSelect=YuriPrimeSelect
Trainable=yes
[YABUST]
Normalized=no
Remapable=yes
Foundation=2x2
Height=9
NewTheater=no
DemandLoad=true
CanBeHidden=true
OccupyHeight=6
DamageFireOffset0=12,20
PrimaryFireFLH=110,80,220
Cameo=YEYEICON
Buildup=YABUSTMK
thanks for the help QUICK_EDIT
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wow4ik81
Rocket CyborgJoined : 30 Nov 2023Location : Im Irrenhaus Deutschland
Posted: Thu Jun 04, 2026 8:43 pm Post subject:
[NAGPOWR]; [NYGPOWR]
UIName=Name:ADVYAPOWR
Name=Advance Bio Reactor
BuildCat=Power
Strength=2000
Armor=concrete
TechLevel=6
Prerequisite=RADAR,NATCH
Adjacent=6
Sight=5
Owner=YuriCountry,UriArmy,Headquaters,Scorpion
AIBasePlanningSide=2
Cost=3000
Points=30
Power=4000
Crewed=yes
Capturable=true
DamageSmokeOffset=410,100,165
MaxDebris=15
MinDebris=5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Powered=no
;IsImmuneToRadiation=yes; OBSOLETE
Spyable=yes
Drainable=yes
AIBuildThis=no
PoweredSpecial=yes
UnitAbsorb=no
InfantryAbsorb=yes
PipScale=Passengers
Passengers=13
SizeLimit=5
ExtraPower=27
Drainable=yes
ImmuneToPsionics=no
Upgrades=50
[NAGPOWR]; [NYGPOWR]
Remapable=yes
Normalized=yes
Cameo=ADVYAPOWRICON
Foundation=2x2
Buildup=NAGPOWRMK; nygpowrmk
DemandLoadBuildup=true
FreeBuildup=true
NewTheater=yes
Height=5
AddOccupy1=-1,-1
OccupyHeight=5
DamageFireOffset0=-20,32
DamageFireOffset1=3,12
CanBeHidden=False
; Files required for this
NAGPOWR
NGGPOWR
NAGPOWRMK
NTGPOWRMK
NUGPOWRMK QUICK_EDIT
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wow4ik81
Rocket CyborgJoined : 30 Nov 2023Location : Im Irrenhaus Deutschland
Posted: Thu Jun 04, 2026 8:59 pm Post subject:
[YABUST]
Name=Yuri Bust
UIName=Name:CAEAST02
TechLevel=8
Prerequisite=YACNST,YADOME
BuildCat=Combat
Cost=2000
Soylent=1000
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,UriArmy,YuriCountry,Headquaters,Scorpion
Strength=800
;Insignificant=no
Nominal=yes
;RadarInvisible=no
Sight=10
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRIS8SM,DBRIS9LG
BaseNormal=no
Primary=YuriEyeSight
Power=-100
Powered=yes
LeaveRubble=no
DieSound=MonumentCrumble
ROT=3
Turret=yes
TurretAnim=CAHEAD
TurretAnimIsVoxel=true
TurretAnimX=0
TurretAnimY=-45
TurretAnimZAdjust=-150
TurretRecoil=no; yes
TurretTravel=0
;BarrelTravel=8
;BarrelCompressFrames=3
;BarrelHoldFrames=3
;BarrelRecoverFrames=40
TurretRotateSound=YuriBustRotate
WorkingSound=PowerOn
NotWorkingSound=PowerOff
Capturable=yes
AIBasePlanningSide=2
ThreatPosed=50
AIBuildThis=yes
VoiceSelect=YuriPrimeSelect
Trainable=yes
; new
HasRadialIndicator=true
HasStupidGuardMode=false
[YABUST]
Image=YABUST
Normalized=no
Remapable=yes
Foundation=2x2
Height=9
NewTheater=yes; no
;DemandLoad=true
CanBeHidden=true
OccupyHeight=6
DamageFireOffset0=12,20
PrimaryFireFLH=110,80,220
Cameo=YEYEICON
Buildup=YABUSTMK
DemandLoadBuildup=true
FreeBuildup=true
[CAHEAD]
Voxel=yes QUICK_EDIT
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