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Some sacrifice, some new kind of logic...
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AlbertWesker21
Vehicle Drone


Joined: 12 Dec 2022

PostPosted: Fri Dec 26, 2025 8:40 am    Post subject:  Some sacrifice, some new kind of logic...
Subject description: Generals ZH Dozer style building with a bit weird way...
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Friends...This will be long. Please be patient and read every step carefully in order to understand all clearly.

By using Ares' "Advanced Rubble" logic, it is possible to use Dozer units like in Generals (ZH) (Thanks to Kenosis for trick)

It is reverse...We just build scafolds and then destroy it to make real structure...We use also power of Phobos,of course.

We carry our Sw delivery types to Tab0 first. (For now, no sidebar Sws, we need them in buildings tab...) Why ? Because Kratos' BaseNormal=yes logic for moving units

in Phobos not implemented,yet....

Our dozer will have "KeepAlive=yes" and we will have a Void CY (Limbo via some SW) ; tied to Dozer with "AutoDeath.TechnosDontExist=DOZER " and

AutoDeath.TechnosDontExist.AllowLimboed=yes/true ...(When no dozer exist on battlefield, your limbo CY is gone)

Our dozer will be "Designator of Delivery Scafolds... How to prevent other units destroy the scafolds?  Simple... Custom Scafold armor that can be

destroyed by owning player only dozer's weapon...(AffectAllies=no for WH versus Scafold's custom  armor ) Versus.ScafoldArmor.ForceFire=no ,KillWeapons can do a job in order to

prevent cheating...But the most clear one is, scafold can have a DeathWeapon that has an animation (with weapon)  to kill  real building immediately,(Dozer's suppress)


QuikEdit: The only certain solution to self destroying Scafolds without dozers is, making every units weapon a second ExtraWH that only effectable to Scafold armor ,including AffectsAllies=no, and real WH have to has Versus.Scafold=0%
(Already can be done under [ArmorTypes]   ... Scafold=0% ..... )

I think you understand what I mean...


1-) you start with a pre-deployed CC !! (Ares...Start with conyard )...Able to call Dozers via Delivery SW.(Ares)...Also calls your void (limbo CY...Phobos)

2-) you Deliver Tab0(Phobos) SW to place scafold...(Maybe half starting strenght..Phobos)

3-) your dozer will try to repair it but in fact damages much more....(  ExtraWHs work here,damage will be more than repair  .... Phobos)

4-)when it is destoyed,it is actually an Advanced Rubble but your real building...(Only Dozer's weapon's WHs  have  suppress Death weapon for scafolds)

5-)Dozer is designator...you can't build, I mean Deliver everywhere.

6-) This is pity to say good bye to Placement Preview... Sad

7-) If anyone than dozer destroys the scafold(Only enemies can destroy it ,since only effective) ,a death weapon will occur with a delay,has an animation to immediately destroy the real building..

will be powerful enough,of course... No but no  Rubble.Intact=.... we don't need scafolds anymore...  Smile


Cool If there is no Dozer,there is no building option...(AutoDeath.TechnosDontExist.AllowLimboed=yes ....Phobos    )  


I have already made it..Building scafolds by using delivery Sws is a bit weird but it works as intended.

Also,newly, "DamageOwnerMultiplier= and DamageAlliesMultiplier= can be solution,  "CanTarget= " could be a solution... "CanTargetHouses= "  ,CanTarget.MaxHealth= and CanTarget.MinHealth= can be added ... e.t.c.

Normal building way is also good but building requires time (1000$ is 1 minute in vanilla, even with BuildTime= 0.01

still no momentary deploy like GenZH scafold. Also SwDelivery cost money is more realistic.it is risky to deploy near enemy Smile   I know,  it is severity but still possible as intended and demanded.


One last, thing. I never thought that "ShieldLogic" can save us.impenetrable for owner or allies, but permeable for enemies only.with a different armor of course...So shields can hold friendly fire but only Dozer's of owner...

Sorry for bad but semi-understandable English...Bye for now...

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