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a perfect scud storm effect via merging two Phobos' (Ares') Sws!!!
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AlbertWesker21
Vehicle Drone


Joined: 12 Dec 2022

PostPosted: Wed Dec 24, 2025 4:05 pm    Post subject:  a perfect scud storm effect via merging two Phobos' (Ares') Sws!!!
Subject description: LaunchSW= phobos tag does the job at WH !!!
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It is actually a Lightning Storm. And with the LightningStorm's Warhead, you can call a  Nuke Sw where the lightning falls at exactly.



[CaosSpecial]
UIName=NOSTR:ARE YOU READY  
IsPowered=no
RechargeTime=.1
Type=LightningStorm
Action=LightningStorm
SidebarPCX=scudstormicon.pcx
ShowTimer=no
DisableableFromShell=no ; gs this determines which superweapons are turned off by the checkbox
Range=10
LineMultiplier=1
Cursor=Toxic
SW.Range=16   ; I think  this also effects seperation
SW.Damage=10  ; not important
SW.Warhead=TroubleWH  ; important, does all the job, I write downside...

Lightning.Duration=140  ; enough or it will be OP ! Unbalanced...
Lightning.HitDelay=80     ; can be a better value than mine
Lightning.ScatterDelay=25 ; can be a better value than mine
Lightning.ScatterCount=12 ; can be a better value than mine
Lightning.Separation=16  ; can be a better value than mine
Light.Enabled=yes        ;  my preference...
Light.Red=150
Light.Green=255
Light.Blue=100
Light.Ambient=150
SW.AllowAI=no           ;  I can't allow it...     Smile  
SW.AlwaysGranted=yes  ; test
SW.InitialReady=yes    ; test
SW.VirtualCharge=yes
SW.Deferment=350     ; you can change
Lightning.IgnoreLightningRod=yes
EVA.Activated=none
EVA.Ready=none
Message.FirerColor=yes

Lightning.DebrisMin=1
Lightning.DebrisMax=3
Lightning.CloudHeight=1
Lightning.BoltExplosion=HERESCUD ; for getting rid of vanilla LS
Lightning.Sounds=none
Lightning.Clouds=DUMMYLANIM; for getting rid of vanilla LS
Lightning.Bolts=DUMMYLANIM ; for getting rid of vanilla LS
Lightning.Debris=DUMMYLANIM ; for getting rid of vanilla LS
Lightning.PrintText=none
SW.ActivationSound=none
Lightning.RadarOutage=0

[ScudStormSpecial]
UIName=NOSTR:Scud Storm
Name=Scud Storm
IsPowered=no
RechargeTime=.1  ;for test
Type=MultiMissile
;SidebarImage=NUKEICON     ; no need, auto used...
Action=Nuke
WeaponType=NukeCarrier  ; you can change it
ShowTimer=no
FlashSidebarTabFrames=120
DisableableFromShell=yes
AIDefendAgainst=yes
Range=10
LineMultiplier=2
;Nuke.SiloLaunch=no
;Nuke.Payload=ScudPayload ;  "NukePayload" in vanilla,u can change
SW.Damage=150  ; if u don't change it is so OP !
SW.Warhead=NUKE  ; changable, of course
EVA.Activated=none  ; I don't like to hear Eva...
EVA.Ready=none
SW.AllowAI=no
SW.AllowPlayer=no  ; Auto used via CaosSpecial
SW.AlwaysGranted=yes  ; just for testing
SW.InitialReady=yes    ; just for testing
SW.VirtualCharge=yes
Message.FirerColor=yes   ; ignore this



[TroubleWH]
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0% ; ignore
CellSpread=1
PercentAtMax=.1
Wall=yes
Wood=yes
AffectsEnemies=yes
AffectsAllies=no
AffectsOwner=no
LaunchSW=ScudStormSpecial                        
LaunchSW.RealLaunch=no         ; important
LaunchSW.IgnoreInhibitors=false  
LaunchSW.IgnoreDesignators=true  



What do you think ? Easily understandable....And I don't have to say that:
- Please add any  "WHs, SWs, Animations and maybe WeaponTypes "  at the end of their lists !!!   #Tongue

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