[CaosSpecial]
UIName=NOSTR:ARE YOU READY
IsPowered=no
RechargeTime=.1
Type=LightningStorm
Action=LightningStorm
SidebarPCX=scudstormicon.pcx
ShowTimer=no
DisableableFromShell=no ; gs this determines which superweapons are turned off by the checkbox
Range=10
LineMultiplier=1
Cursor=Toxic
SW.Range=16 ; I think this also effects seperation
SW.Damage=10 ; not important
SW.Warhead=TroubleWH ; important, does all the job, I write downside...
Lightning.Duration=140 ; enough or it will be OP ! Unbalanced...
Lightning.HitDelay=80 ; can be a better value than mine
Lightning.ScatterDelay=25 ; can be a better value than mine
Lightning.ScatterCount=12 ; can be a better value than mine
Lightning.Separation=16 ; can be a better value than mine
Light.Enabled=yes ; my preference...
Light.Red=150
Light.Green=255
Light.Blue=100
Light.Ambient=150
SW.AllowAI=no ; I can't allow it...
SW.AlwaysGranted=yes ; test
SW.InitialReady=yes ; test
SW.VirtualCharge=yes
SW.Deferment=350 ; you can change
Lightning.IgnoreLightningRod=yes
EVA.Activated=none
EVA.Ready=none
Message.FirerColor=yes
Lightning.DebrisMin=1
Lightning.DebrisMax=3
Lightning.CloudHeight=1
Lightning.BoltExplosion=HERESCUD ; for getting rid of vanilla LS
Lightning.Sounds=none
Lightning.Clouds=DUMMYLANIM; for getting rid of vanilla LS
Lightning.Bolts=DUMMYLANIM ; for getting rid of vanilla LS
Lightning.Debris=DUMMYLANIM ; for getting rid of vanilla LS
Lightning.PrintText=none
SW.ActivationSound=none
Lightning.RadarOutage=0
[ScudStormSpecial]
UIName=NOSTR:Scud Storm
Name=Scud Storm
IsPowered=no
RechargeTime=.1 ;for test
Type=MultiMissile
;SidebarImage=NUKEICON ; no need, auto used...
Action=Nuke
WeaponType=NukeCarrier ; you can change it
ShowTimer=no
FlashSidebarTabFrames=120
DisableableFromShell=yes
AIDefendAgainst=yes
Range=10
LineMultiplier=2
;Nuke.SiloLaunch=no
;Nuke.Payload=ScudPayload ; "NukePayload" in vanilla,u can change
SW.Damage=150 ; if u don't change it is so OP !
SW.Warhead=NUKE ; changable, of course
EVA.Activated=none ; I don't like to hear Eva...
EVA.Ready=none
SW.AllowAI=no
SW.AllowPlayer=no ; Auto used via CaosSpecial
SW.AlwaysGranted=yes ; just for testing
SW.InitialReady=yes ; just for testing
SW.VirtualCharge=yes
Message.FirerColor=yes ; ignore this
[TroubleWH]
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0% ; ignore
CellSpread=1
PercentAtMax=.1
Wall=yes
Wood=yes
AffectsEnemies=yes
AffectsAllies=no
AffectsOwner=no
LaunchSW=ScudStormSpecial
LaunchSW.RealLaunch=no ; important
LaunchSW.IgnoreInhibitors=false
LaunchSW.IgnoreDesignators=true
What do you think ? Easily understandable....And I don't have to say that:
- Please add any "WHs, SWs, Animations and maybe WeaponTypes " at the end of their lists !!!



