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What's the deal with these buildings? CITY01-05
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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Wed Nov 19, 2025 11:28 am    Post subject:  What's the deal with these buildings? CITY01-05 Reply with quote  Mark this post and the followings unread

These city buildings come with the game but are never used. They have messed up palettes and partially non working art codes.

Something indicates they would have used "city" palettes which changed them from cold to warm according to environment (data saving much like in other old games: Just change the palette instead of the image, AKA palette swap)

But Ra2 ended up not using palette swap. These buildings also seem more in a TS fashion and have a different human scale. (smaller floors, etc. = more of a TS scale/feel). At least in CITY01 it's very noticeable (but no remap, not occupiable, etc.)

So, they are from a beta version, right?

There is also a city 06 which seems ripped from TS and badly rescaled, and which uses the normal unittem, meaning they stopped making them there.

Then there is CTCITY01-04 (the 05 one is missing here), which work with citytem palette better (the other ones only look good with citysno, these work on both) and rescaled, meaning my intuition on the scale was correct. These are re-renders, not 2D upscales. But again, they are never used since the urban system must have changed once again. Rendering, them, also obsolete.

And they were not re-rendered in the final style/palette, which is building just using unittem again and not being actually repalettable [somewhat of a shame IMO, imagine them looking actually different in each theatre without needing "snow version". Much less modding work Wink ]

If there anyone that has fully restored them and has them up for download?

I can repalette them to unittem as shown, but its drudge busywork which might be redundant... (also they don't have damaged frames etc.)



2025-11-19 08_32_03-Open Source SHP Builder 3.38 Beta 22.png
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larger, re-rendered, re-paletted versions of the same buildings. Also unused.
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2025-11-19 08_32_03-Open Source SHP Builder 3.38 Beta 22.png



2025-11-19 08_29_46-Open Source SHP Builder 3.38 Beta 22.png
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 Filesize:  11.66 KB
 Viewed:  97 Time(s)

2025-11-19 08_29_46-Open Source SHP Builder 3.38 Beta 22.png



2025-11-19 08_01_21-Open Source SHP Builder 3.38 Beta 22.png
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2025-11-19 08_01_21-Open Source SHP Builder 3.38 Beta 22.png



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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Thu Nov 20, 2025 11:21 am    Post subject: Reply with quote  Mark this post and the followings unread

They're leftovers from an early alpha version of RA2 when they were still using TS style building graphics.

Several people/mods have converted them to work in the game with damage and garrison frames over the years.

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Thu Nov 20, 2025 11:47 am    Post subject: Reply with quote  Mark this post and the followings unread

care to point up to one of them?

I'd love to have working versions of these, there's never enough civilian assets

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Thu Nov 20, 2025 12:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

I dont know the url of every post I've seen over the last 25 years. If you trawl thought here and Revora you should be able to find something.

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