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Using other conditions in AI Editor - make AI repair bridges
Moderators: Global Moderators, Red Alert 2 Moderators
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Overmind
AA Infantry


Joined: 05 May 2022

PostPosted: Thu Mar 20, 2025 12:24 pm    Post subject:  Using other conditions in AI Editor - make AI repair bridges Reply with quote  Mark this post and the followings unread

In single player in theory a script can be created using destroyed bridge as trigger to trigger an eng to go to a bridge hut and repair it.

However, even if this works it would have to practically be set in every single map.

Can this be implemented in AI Edit ?

If not, I can try manually adding it to AI.ini to see if it works.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Thu Mar 20, 2025 1:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Making it work in single player requires linking multiple triggers together, the AI ini can only use one trigger with limited options tho.

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Overmind
AA Infantry


Joined: 05 May 2022

PostPosted: Fri Mar 21, 2025 9:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

It is the actual AI.ini that is limited or just the AI editor?

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MRMIdAS
Tiberian Beast


Joined: 17 Jul 2008

PostPosted: Fri Mar 21, 2025 9:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Overmind wrote:
It is the actual AI.ini that is limited or just the AI editor?


It's the AI.

It also doesn't account for the AI destroying briges itself, then going "DERP DERP BETTER REPAIR ME A BRIDGE" and fixing the bridge they just destroyed.

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