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No Sound & No Damage ?
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adamstrange
Railgun Soldier


Joined: 07 Mar 2013

PostPosted: Sat Mar 15, 2025 7:05 am    Post subject:  No Sound & No Damage ? Reply with quote  Mark this post and the followings unread

I have this infantry unit that makes no sound when firing and when its firing it causes no damage.

The sound is in the proper format and I have reprocessed it but it won't play and I have used a different warhead and still no damage.

; COMMISSAR
[COMMISSAR]
UIName=Name:Commissar Draga
Name=Commissar Draga
Image=COMMISSAR
Category=Soldier
Prerequisite=NAHAND
Strength=200
Primary=SarkovRM10
ElitePrimary=SarkovRM50
Occupier=yes ; I can Occupy UC buildings


OccupyWeapon=GrenadeLauncher
;OccupyWeapon=SarkovRMOC
;EliteOccupyWeapon=GrenadeLauncher
Pip=white
OccupyPip=persongreen
Armor=Light
TechLevel=2
CrushSound=InfantrySquish
;Insignificant=yes
Sight=30
Speed=4
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=400
Soylent=200
Points=5
;Ammo=10
;Fraidycat=yes
;Civilian=yes
;Nominal=yes

VoiceSelect=Dummy
VoiceMove=Dummy
VoiceAttack=Dummy
VoiceFeedback=Dummy
DieSound=CommisDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=5 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
Size=1
IFVMode2
;UseOwnName=true
GuardRange=150
DefaultToGuardArea=yes

[SarkovRM10]
Damage=30
ROF=25
Range=10
Projectile=InvisibleLow
Speed=100
Warhead=SarWH
Report=CommisAttack
OccupantAnim=UCCONS


[SarkovRM50]
Damage=30
ROF=25
Range=16
Projectile=InvisibleLow
Speed=100
Warhead=SarWH
Report=CommisOCCu
OccupantAnim=UCCONS

[SarkovRMOC]
Damage=35
ROF=50
Range=18
Projectile=InvisibleLow
Speed=100
Warhead=SarWH
Report=CommisAttack
OccupantAnim=UCCONS

[SarWH]
Verses=150%,90%,80%,50%,25%,25%,75%,10%,5%,100%,100%
InfDeath=6
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=70%


[COMMISSAR]
Cameo=COMSICON
AltCameo=COMSICON
Sequence=ConSequence
Crawls=yes
Remapable=yes
FireUp=6
PrimaryFireFLH=60,0,100

[CommisAttack]
Sounds=comifire comifire2 comifire3 comifire4 comifire5 comifire6
Control=random
Volume=85



gamemd 2025-03-15 02-44-45-70.jpg
 Description:
THEY ARE ALL FIRING BUT THERE IS NO SOUND AND THEIR WEAPON IS NOT CAUSING ANY DAMAGE
 Filesize:  139.32 KB
 Viewed:  191 Time(s)

gamemd 2025-03-15 02-44-45-70.jpg



Last edited by adamstrange on Sun Mar 16, 2025 8:53 am; edited 1 time in total

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sat Mar 15, 2025 8:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Did you add SarWH to the warheads list?

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adamstrange
Railgun Soldier


Joined: 07 Mar 2013

PostPosted: Sun Mar 16, 2025 5:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes I had added it to the warhead list.

In fact, I took the Conscript's Elite Weapon, the M1CarbineE, and set it as the COMMISSAR's Primary Weapon and it does the same thing, it makes no sound and causes no damage.

Now I gave it the Telsa Trooper's ElectricBolt and that works but not all the time and at times I can have 12 of them shooting at a target with the tesla weapon and nothing happens.

The M1CarbineE doesn't even work though it works with the original Conscript unit.

I think this unit is invalid or corrupted in some way.

I got it from here.
https://ppmforums.com/topic-34291/the-vintage-turn-a-gamer-pack/?highlight=COMMISSAR

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