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Nero7O
Vehicle Driver


Also Known As: OrangeNero
Joined: 18 Jan 2025

PostPosted: Sat Jan 18, 2025 1:28 am    Post subject:  A friendly Hello and Offer
Subject description: Guess who is back
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Hello everyone, I dunno who's still around. Anyway I am not gonna hide around the bush with it. Yes its me Nero. Yes I have been banned in the past. I hope we can let bygones be bygones and have a fresh new start with each other. Its been years.

How are you all doing?

Don't worry I am not here looking for trouble. In fact, I have a lucrative offer.

See I always wanted to finish my Orange Alert mod but I never got to do it.

I need help.

And I am willing to hire said help.

What I need is someone who can help me with the following:

Resizing public voxels
Adding remap to public voxels
Making new effects such as explosions and projectiles and debris
Particle effects
"Map making" (no worries, we will make a mod that works with original campaigns and just make them a bit harder.)
SHP related work (not making things from scratch no worries).



All work will be done with TibEd and with the community tools. Don't fret. TibEd works 100% I tested it and its easy. Furthermore it allows others to load the TibEd mod and configure it.

I will not use ARES or any other "patch". Except the graphics patch that boosts performance.

I will not use custom pallettes.

I have no clue how to make the mod work for BOTH RA2 and YR.



Why should you take the hire? Well I am willing to pay up to 200$ a month given that the work provided by you is up to it. Meaning I expect 10 hours of work either with me on discord or alone. That's 20$ for 1 hour.

I will send this money from bankaccount to bankaccount. So you may have to deal with taxes. Upon completion of hte mod there will be a small bonus.

I am an experienced TS modder. Sure my skill is limited and I forgot a lot of things... but I can still make use of finished assets and know how to integrate them. ini editing is no problem for me.

I want this mod to be finished within a half year. This isn't a total conversion or some huge project. No. This is all about making Orange Alert. If you've seen Orange Sun then you know what we're up for.

English or German is required.

So, who0s in? Any recommendations? Spread the word please. You can contact me here or on:

https://www.moddb.com/members/orange131326

Peace through Power

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sat Jan 18, 2025 3:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
All work will be done with TibEd



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Nero7O
Vehicle Driver


Also Known As: OrangeNero
Joined: 18 Jan 2025

PostPosted: Sat Jan 18, 2025 5:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Alright fine that part is debatable. We can do it the old way but I'll still try to load the mod into TibEd in the end. That is possible. I successfully loaded Aro's UMP mod (which he removed sadly) for TS.

I want to bring new people into modding and that software really is a great help. But I see your point.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sat Jan 18, 2025 6:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

You can PM me for help, I've been taking commissions lately, but almost nothing you're asking about required TibEd, so I don't know why you even bring it up...

_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

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Nero7O
Vehicle Driver


Also Known As: OrangeNero
Joined: 18 Jan 2025

PostPosted: Sat Jan 18, 2025 9:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

G-E wrote:
You can PM me for help, I've been taking commissions lately, but almost nothing you're asking about required TibEd, so I don't know why you even bring it up...


You're right. The one who can use it is me. All you have to do is provide the code and I'll integrate it. You wouldn't have to touch tibed at all. Furthermore I could send you the tibed made RULES.ini file or other ini files for you to look into and add stuff.

Has anyone ported YR into RA2 yet? Stuff like battle fortress and robot tank and guardian gi and so on. Or are the RA2 campaigns playable in YR?

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sat Jan 18, 2025 10:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Most of the stuff in YR wont work in RA2...

The RA2 campaigns can be modified/updated to make them playable in YR. Several people have already done this, if you search you'll probably find them for download.

If you want both the RA2 and YR missions to be playable you'll need to use Ares tho.

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Nero7O
Vehicle Driver


Also Known As: OrangeNero
Joined: 18 Jan 2025

PostPosted: Sun Jan 19, 2025 6:47 am    Post subject: Reply with quote  Mark this post and the followings unread

But Battlefortress and Guardian GI should work in RA2 right? They can be ported over right? I can understand that Robot Tanks sadly wont function since they need a new logic...

Ah shite what about Boris???

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sun Jan 19, 2025 12:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Guardian GI is about the only thing that can work in RA2.

The Battlefortress's open topped logic and unit crush logic aren't in RA2. Boris's airstrike logic isn't in RA2 either.

The robot tank's powered logic isn't in RA2 but you can make a basic hover unit that can't be mind controlled.

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Nero7O
Vehicle Driver


Also Known As: OrangeNero
Joined: 18 Jan 2025

PostPosted: Mon Jan 20, 2025 9:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Little update here:

As there were substantial features lacking in RA2, this is now a YR mod. And I got a cool campaign planned for it too! Very Happy

As for making the mod. I will be doing all I can and then outsource everything that I can't. The offer still stands. Everyone capable is welcome to help out.

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wow4ik81
Cyborg Soldier


Joined: 30 Nov 2023
Location: Germany

PostPosted: Wed Jan 22, 2025 1:06 am    Post subject: Reply with quote  Mark this post and the followings unread

I have integrated all YR content into my RA2 and most YR maps can be played without any problems.

As I said, not all functions are as usable as in YR, but you can make something new out of it and assign other functions.

I am very excited about your idea and hope that your project will be finished soon.



all YR content in RA2.png
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all YR content in RA2.png



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Nero7O
Vehicle Driver


Also Known As: OrangeNero
Joined: 18 Jan 2025

PostPosted: Thu Jan 23, 2025 2:58 am    Post subject: Reply with quote  Mark this post and the followings unread

About my mod idea.

I decided to go with auto building repairs. Its just so convenient.

Tank bunkers for EVERYONE and buildable like 30 to 50 spaces away from main base.

spysatelite for EVERYONE and all buildings are GAP GENERATORS.

Substantial amount of units added to make them feel more like a real military and less goofy. Goofy things go to yuri like Terror Drone.

Income purely oil derrick based (haven't decided on this one yet)

Just a fun to play mod with many slight updates.

No such thing as country specific units or buildings but powers and stats like in RA1. So Germany gets better tanks while france gets better infantry and so on.

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Nero7O
Vehicle Driver


Also Known As: OrangeNero
Joined: 18 Jan 2025

PostPosted: Sun Jan 26, 2025 2:45 am    Post subject: Reply with quote  Mark this post and the followings unread

This forum and site is pretty dead huh? Sad.

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Nero7O
Vehicle Driver


Also Known As: OrangeNero
Joined: 18 Jan 2025

PostPosted: Sun Jan 26, 2025 4:35 am    Post subject: Reply with quote  Mark this post and the followings unread


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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Mon Feb 17, 2025 7:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

"Build it, and they will point and laugh" or something...

_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

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Nero7O
Vehicle Driver


Also Known As: OrangeNero
Joined: 18 Jan 2025

PostPosted: Wed Feb 19, 2025 6:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

G-E wrote:
"Build it, and they will point and laugh" or something...


While I  do not quite understand this comment of yours I can asssure you that I am hard at work and its going rather smoothly.

But I could still need some help indeed.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Today, at 12:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Perhaps you don't understand psychology...

The fact is there have been a thousand would-be modders promising great things, writing long screeds about their lore, and explaining how their mod will be different, only to give up and disappear. No one cares, until they see progress, and if they like that progress, they might consider contributing.

No one will help you learn how to mod, no one will hold your hand, they will always work less than you, they will be less motivated than you. You have to be the leader, with vision and enthusiasm, showing that you can overcome barriers and not get lazy.

_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Today, at 10:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Nero7O wrote:
About my mod idea.

I decided to go with auto building repairs. Its just so convenient.

Tank bunkers for EVERYONE and buildable like 30 to 50 spaces away from main base.

spysatelite for EVERYONE and all buildings are GAP GENERATORS.

Substantial amount of units added to make them feel more like a real military and less goofy. Goofy things go to yuri like Terror Drone.

Income purely oil derrick based (haven't decided on this one yet)

Just a fun to play mod with many slight updates.

No such thing as country specific units or buildings but powers and stats like in RA1. So Germany gets better tanks while france gets better infantry and so on.



Would be just a few lines in a included ini file. Changing prerequisite, add some magic tags, done.

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Tired of grabbing my random SHP conversions? Why not learn to create SHPs for yourself?

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