By "hitting the ground" I presume you mean when paratroopers land?
You could give the infantry a dummy weapon with a very large range and DeployToFire=yes, it would then automatically deploy if there are any enemies within range of the dummy weapon. The infantry would automatically deploy whenever you try to undeploy it tho, making it a pain to move around. _________________
Mig said to give it a dummy weapon so thats why I renamed the primary and secondary to dummy and dummy 2 at least this is what I understand as dummy weapon. QUICK_EDIT
I wanted to have several units when they are paradropped, will automaticlly deploy without me doing anything so since the E1 can deploy, I made an exact copy and renamed it ENDER.
I don't care about this unit not moving around which I like as a permanent guard unit.
I thought that all new units have to have a sequence that is named according to their name so I took the original E1 sequence and renamed it.
I then started to remove lines to see which would work but the unit just shakes and vibrates in the crawling position.
Also is my code for the dummy weapons correct because I read up on dummy weapons and on deloying at the ModEnc but nothing that I can understand of figure out how to hit the ground and deploy nor on how to connect a dummy weapon to an actual weapon
I just got this thought G-E, since deploying is connected to the deply icon on the screen, is there a code in the rules that I can somehow change for this unit to deploy upon contact ? QUICK_EDIT
Does not work. they drop on the ground with their hands over their heads[paradrop position] but never deploy and by the second drop it freezes the game. QUICK_EDIT
Yes, a new SHP but a copy of the GI. The code has been changed from the GI. The GI has no dummy weapon, only a primary weapon, which was previously the secondary. QUICK_EDIT
Give the deployed GI a secondary weapon that activates when deployed and then use the Phobos Convert.From= and Convert.To= to convert it into a normal GI. _________________
Yeah they don't move.
They are like permenent guards where ever they drop and I cannot select them, which is what I like so much because if I select the entire paradrop to move to a location, these units will stay right there guarding that location.
In my game the paradrops are way more realistic, than the game's 6 to 8 troop drop.
Hey WOW, what program did you use to record the video of this paradrop ? QUICK_EDIT
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