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What causes players base to auto repair?
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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Fri Dec 20, 2024 3:39 pm    Post subject:  What causes players base to auto repair?
Subject description: It almost seems like the AI takes control of the player house?
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Hello,

What causes players base to auto repair?

It almost seems like the AI takes control of the player house? But there is no AI triggers start in Triggers for player.

This seems to only be happening on this map, Soviet Mission 12.



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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Dec 20, 2024 4:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

I didn't check the map but if the RepairSell= tag under the [IQ] section is missing or set to 0 the AI will auto repair a players buildings.

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Fri Dec 20, 2024 8:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thats not in the map, and I dont have a modified rules.ini file.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sat Dec 21, 2024 2:44 am    Post subject: Reply with quote  Mark this post and the followings unread

What he means is the countries in the map have an IQ level specified, if it's too low, it could malfunction this way...

The [IQ] section will just tell you what minimum level it has to be.

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Sat Dec 21, 2024 4:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ah! That was the problem, I need to set it to 0, I have no idea how it got to 5.

Thanks!

Code:

[Player House]
IQ=5                       <-------I had 5
Edge=East
Color=DarkRed
Allies=Player House
Country=Player
Credits=250
NodeCount=0
TechLevel=10
PercentBuilt=0
PlayerControl=yes

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SteamsDev
Soldier


Joined: 12 Mar 2017

PostPosted: Mon Jan 06, 2025 2:53 am    Post subject: Reply with quote  Mark this post and the followings unread

MadHQ wrote:
Ah! That was the problem, I need to set it to 0, I have no idea how it got to 5.

Thanks!

Code:

[Player House]
IQ=5                       <-------I had 5
Edge=East
Color=DarkRed
Allies=Player House
Country=Player
Credits=250
NodeCount=0
TechLevel=10
PercentBuilt=0
PlayerControl=yes


Ah yes, a thing I discovered while working on my own maps.

If a player house's IQ level is anything beyond 0, it will automate some of the functions (i.e. building repairs). It is entirely intended for AI players and in most cases, you should have the player house have an IQ of 0 at ALL times.

And you want to know how I figured that out? Exactly the same way as you  Razz

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