Posted: Fri Dec 20, 2024 3:39 pm Post subject:
What causes players base to auto repair?
Subject description: It almost seems like the AI takes control of the player house?
Hello,
What causes players base to auto repair?
It almost seems like the AI takes control of the player house? But there is no AI triggers start in Triggers for player.
This seems to only be happening on this map, Soviet Mission 12.
I didn't check the map but if the RepairSell= tag under the [IQ] section is missing or set to 0 the AI will auto repair a players buildings. _________________
Ah! That was the problem, I need to set it to 0, I have no idea how it got to 5.
Thanks!
Code:
[Player House]
IQ=5 <-------I had 5
Edge=East
Color=DarkRed
Allies=Player House
Country=Player
Credits=250
NodeCount=0
TechLevel=10
PercentBuilt=0
PlayerControl=yes
Ah yes, a thing I discovered while working on my own maps.
If a player house's IQ level is anything beyond 0, it will automate some of the functions (i.e. building repairs). It is entirely intended for AI players and in most cases, you should have the player house have an IQ of 0 at ALL times.
And you want to know how I figured that out? Exactly the same way as you _________________ Content creator for Command and Conquer: Tiberian Sun and Red Alert 2 games and mods.
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