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This patch brings 2 new big things that deserve some text in front of the bullet points:
The first thing is a complete rework of how the Phasing Palette effect works. This is what one sees when applying Iron Curtain, Suppression, Frenzy, Shield, Radiation, and some other things to a unit. In the future, more effects will move into this behavior, which is currently rather static. The change was motivated by a bug that happened with voxel units, where their shadow popped through the unit once such an effect was applied. This is fixed, and the Phasing effect now phases the color of the unit from the remapped team colors, whereas in the past, it would directly remove the team colors and strip over its own colors (of the Phasing effect). This means players can still see the team colors when a unit is under such an effect, and the transition happens more naturally. This includes some changes to the engine, so crashes may happen where I did not test enough. Sorry, please report crashes so I can fix them.
New Features
Balancing
Bug Fixes
The first thing is a complete rework of how the Phasing Palette effect works. This is what one sees when applying Iron Curtain, Suppression, Frenzy, Shield, Radiation, and some other things to a unit. In the future, more effects will move into this behavior, which is currently rather static. The change was motivated by a bug that happened with voxel units, where their shadow popped through the unit once such an effect was applied. This is fixed, and the Phasing effect now phases the color of the unit from the remapped team colors, whereas in the past, it would directly remove the team colors and strip over its own colors (of the Phasing effect). This means players can still see the team colors when a unit is under such an effect, and the transition happens more naturally. This includes some changes to the engine, so crashes may happen where I did not test enough. Sorry, please report crashes so I can fix them.
New Features
- Phasing Palette effect now works completely differently. Phasing effects now phase out of the remapped team color into the effect for most units and effects.
- Voxel units now have more saturated colors to match the style of the old sprites.
- Voxel Turrets now have recoil.
- Helicopters no longer have an ammo pool and can fire indefinitely.
- Mammoth now has a new model. The old model did not really fit the GDI style.
- Longbow is now Eurocopter and gets a new voxel model.
- Black Hawk gets a new voxel model and is now Sea Hawk.
- Sea Hawk has an upgrade now for Bunker Buster missiles. This is to take out a single defense building fast and suit the role of recon and spec ops missions with the Sea Hawk.
- Hind gets a new voxel model.
- Chinook gets a new icon.
Balancing
- Most helicopters have infinite ammo now.
- Katyusha Launcher turns faster to make it more mobile.
- Venom Heavy Laser can now also shoot other aircraft (like other Venoms).
- Torpedos from helicopters are buffed.
- Chainneler Tank (Scrin) no longer throws chained rifts at allied units and gets a small damage buff.
- Force Shield now also applies to defense buildings, and the cooldown has been reduced (for normal and Nukular mode)
Bug Fixes
- Fixed the shadow of the voxel unit shining through the unit after Flickering Palette effects were applied.
- Fixed the Blackhand Trooper icon.
- Fixed the Comanche icon in Commander Tree.
- Fixed the Venom icon in Commander Tree.
- Fixed the Cryo Blast palette bug.
- Fixed crashes for voxel vehicles that leave a husk after destruction.
- Fixed a bug that made Spec Ops infiltrate without any effect.
- Fixed a bug that applied poison to drivers of vehicles after being hit by an energy weapon.
For further information about YouMustConstructAdditional.., visit the Official Website, and Discord Channel. You can download YouMustConstructAdditional v0.95.41 Here. That's all, folks! Stay tuned at PPM for more news coverage on YouMustConstructAdditional..!