Quote:
This build fixes some issues reported with the previous build, namely with pasting or loading images of certain types (e.g., 8-bit PNGs) or with certain types of color profiles (XYB/LUT). Input latency for the canvas has also been further reduced a little.
Change Log
Changes since 5.1 beta (build 9063):
Changes since 5.1 beta (build 9056):
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Change Log
Changes since 5.1 beta (build 9063):
- Fixed: Clicking in the color wheel was not setting the active color
- Fixed: Retrieving an 8-bit bitmap from the clipboard with IClipboardService.TryGetImageBgra32() was not working
Changes since 5.1 beta (build 9056):
- Fixed: Right-clicking in the Colors window’s palette will now correctly set the inactive color (regression from 5.0)
- Improved input latency further by using a dedicated per-Control thread for asynchronously calling IDXGISwapChain[1]::Present[1]() instead of using the shared thread pool. This also fixes some weirdness at startup with canvas redrawing when a lot of plugins are installed, especially if the antivirus decides to do a more in-depth security scan.
- Fixed: Could not copy 8-bit-or-less bit-depth images from Explorer into Paint.NET.
- Fixed: Copying a 4-bit PNG from Explorer into Paint.NET would have extremely bad performance.
- Fixed: Images with XYB LUT color profiles were not loading or were loading incorrectly
- Fixed: GPU effect plugins will not default to Float32 precision when using IDeviceContext.CreateImageFromBitmap(). This was otherwise resulting in inconsistent rendering output or analysis results.
- Fixed: IImagingFactory.CreateColorTransformedBitmap() and IBitmapSource.CreateColorTransformer() is now available for plugins to make use of for color management purposes.
- New: Plugins may now use PixelFormat.[Try]CreateDefaultColorContext(), IImagingFactory.[Try]CreateDefaultColorContext(), and IDeviceContext.[Try]CreateDefaultColorContext() extension methods. These will create the default color context (color profile) for the given PixelFormat.
- New: Plugins may now use the PixelFormat.GetInfo() extension method to retrieve the corresponding IPixelFormatInfo object
- New: Plugins may now implement the managed ITextRenderer interface (corresponds to the native IDWriteTextRenderer1 interface) and use it when calling ITextLayout::Draw(…)
- New: Added ITextLayout methods Get/SetCharacterSpacing and Get/SetPairKerning
- New: Added ITextFormat properties LastLineWrapping, OpticalAlignment, and VerticalGlyphOrientation
Download and Install
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