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Hotfix release. Fixes a crash when a building animation shape was null.
And 1.3.1, where the real changes happened:
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This release mainly improves WAE's scripting capabilities.
- (YR) Added support for Ares scripting elements
- Added sort buttons so TaskForces, Scripts, TeamTypes and Triggers windows
- Added search and sort options to the TaskForces window
- Added "View References" context menu option to TaskForces, Scripts, and TeamTypes windows
- Added per-item context menu to Triggers window
- Added "Recent files" list to the main menu
- Added map error check for a trigger pointing to a house type that does not exist
- Added name of offending file to error thrown when WAE fails to load a TMP file
- TaskForces are now colored according to the team that uses them, if any
- Added support for AITriggers to scripting element ID regeneration
- Fixed scripting element ID regeneration to remap old IDs to new IDs for trigger event and action parameters
- Fixed a bug where the list was not always scrolled to view the newly added element when creating new TaskForces, Scripts, TeamTypes, or Triggers if scripting elements had been deleted previously
- Fixed a bug where building animations were sometimes overlapped by the building
- Removed sort options from the context menu in Scripts, TeamTypes, and Triggers windows (replaced by sort button instead)
You can find more information about C&C World-Altering Editor by visiting the Topic at PPM Forums, Official Website, and Discord Channel at C&C Mod Haven. C&C World-Altering Editor is available for download Here. And this is all for today! Enjoy C&C World-Altering Editor and provide your feedback about it so it can get better.