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Question about SW.AITARGETING in Ares
Moderators: Ares Support Team at PPM, Global Moderators, Red Alert 2 Moderators
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TRUEGRIT
Rocket Cyborg


Joined: 21 Apr 2018

PostPosted: Sat Oct 12, 2024 9:21 am    Post subject:  Question about SW.AITARGETING in Ares
Subject description: Ability to attack specific target by type uniquely.
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In short, I combined between the 'SpyPlane.Mission= Attack' and "SW.AIUseTargeting' and the other related tags, and the main idea behind this combination is to attack buildings by type, NOT generally or randomly.

I know it will  apply the value added to SW.AITargeting, but how to defy the rules and make it attack different buildings rather than one type that related to Nuke or Ion cannon rules.

Simply I added many SpyPlane superweapons and all with attack mission, but due to the mentioned problem, they all attack one building, and I want eto attack a different building for each one uniquely.

Please guys help me about this!!!

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sat Oct 12, 2024 8:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

You can only set specific super weapon targets in single player maps with with map scripts. For skirmish games the AI will target the building with the highest threat.

It might be possible to get something working using some workarounds with different types of super weapons/effects stacked on top of each other. Such as a dummy super weapon with a large cell spread that only effects a specific building, launch it at the center of the base and if that building is hit it then triggers another super weapon that targets that specific building etc.

I'm not sure if it would work and if it did I can foresee several bugs/issues, such as if the specific doesn't exists then the second super weapon wont fire or if the enemy has multiple of the at building then the super weapon will be fired at each one.  

I dont have time/energy to figure it out for you but that's the best I can think of off the top of my head.

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TRUEGRIT
Rocket Cyborg


Joined: 21 Apr 2018

PostPosted: Sun Oct 13, 2024 10:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Well that's frustrating and really really disappointing, but it is what it is, and I do agree with ur analysis to my idea in the light of current Ares abilities, I hope the devs in Ares and phobos can fix that, it would give the game extra amazing fun.
After all thnx for ur help, I wouldn't have done any step forward without it.

PS:
Off-topic note: it's really depriving me to find the glorious PPM sorta dead, most of u guys are gone little active or completely absent, I've been following this forum since 2006 or 2007, yeah I know this account dates back to 2018, but I sweer knew most of u guys waaaay earlier than this date.
That's why I always go HAPPY (NOT FKN FANGIRLING) when someone like u or Lin Kuei Ominae and others comment on my posts, I wish I've learnt from u guys back then but I didn't have the time.

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