UseLineTrail draws only a simple line, not nearly enough for some big engine exhaust like a similar to a V3 engine. _________________ Red Alert 2 Yuri's Revenge Apocalypse mod:
Ah you said "Trail" which is a LineTrail, what you meant is Trailer= which uses a shp anim.
AttachEffect.Animation= moves with the unit so the anim will never trail behind it. You can attach a TrailerAnim= to the AttachEffect.Animation= tho which should leave a trail behind the anim. _________________
Ah you said "Trail" which is a LineTrail, what you meant is Trailer= which uses a shp anim.
AttachEffect.Animation= moves with the unit so the anim will never trail behind it. You can attach a TrailerAnim= to the AttachEffect.Animation= tho which should leave a trail behind the anim.
Looks like this actually work.
Is there a way to adjust it to be spawned at a different XYZ ? It shows in the middle of the unit instead of its tail. _________________ Red Alert 2 Yuri's Revenge Apocalypse mod:
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