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This release mainly brings improvements to WAE's scripting capabilities.
- Added search text fields for Triggers, Scripts, and TeamTypes (Credits: Shush)
- Added "Go to Target" button for specific trigger action parameters (Credits: Shush)
- (DTA) Added support for more connected terrain types (Credits: Bittah Commander)
- Extended waypoint support from 701 to up to 2^31 - 1 waypoints. Game-specific waypoint limit is still defined in MaxWaypoint in Config/Constants.ini (Credits: ZivDero)
- Script and TaskForce selection windows have been widened by 50 pixels
- WAE no longer crashes when a TileSet of a connected terrain type is missing. Instead, a warning is logged, and the offending connected terrain type is not listed as available in the user interface
- Fixed a bug where the map was shifted to the south when the map was resized in non-even amounts to the west or east
- Fixed incorrect handling of Image= for BuildingTypes when it was specified in both the building's Rules.ini and Art.ini sections
You can find more information about C&C World-Altering Editor by visiting the Topic at PPM Forums, Official Website, and Discord Channel at C&C Mod Haven. Download C&C World-Altering Editor v1.1.8. And that's all for now! Have fun and enjoy C&C World-Altering Editor!