Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sat Sep 07, 2024 11:36 am Post subject:
C&C World-Altering Editor v1.1.7 has been released!
Subject description: I have seen the future, the Auto-LAT future!
Greetings, commander! Reinforcements have arrived from C&C World-Altering Editor as C&C World-Altering Editor v1.1.7 has been recently published by ^Rampastein. For those unaware, C&C World-Altering Editor is a map editor for the Command & Conquer Tiberian Sun Red Alert 2, and its expansions. It originally started as a map editor for Dawn of the Tiberium Age. Here is what we know about C&C World-Altering Editor v1.1.7:
Quote:
Hotfix to fix some bad bugs in the last release.
Fixed graphical artifacts when painting terrain
Fixed a crash when generating terrain with a configuration that included no LAT ground type
Fixed a bug where cells added on map resize were not properly affected by lighting
And here are the changes to the recently released v1.1.6:
Quote:
Minor update to fix bugs and improve some functionality.
Added preview for Auto-LAT
The trigger editor is now wider on wide displays (displays where horizontal rendering resolution is higher than 1920)
Trigger-type parameters of trigger actions are now colorized based on the color of the referred trigger
Removed tileset restriction for painting high bridges. High bridge painting now only ignores tiles based on height without caring about the tileset under the bridge painting cursor
Fixed a bug where buildings with a foundation larger than 1x1 applied their lighting once for each foundation cell
Fixed a bug where windows were moved when scrollbars were scrolled using the mouse cursor (mouse wheel scrolling still worked without side effects)
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