But I have to keep repeating on deleting everything and find what's causing the problem.
I used to use WAE but the error is very tedious to fix. Does anyone know a fix on this so I could go back using WAE again?
Code:
(WorldAlteringEditor, Version=1.0.9014.24753, Culture=neutral, PublicKeyToken=null)
06.09. 16:00:11.625 Release version: 1.1.7
06.09. 16:00:11.626 Unhandled exception! @ 16:00:11
06.09. 16:00:11.626 Message: Unable to find TileSet "Cliff Set" for connected terrain type "CliffStoneSet", tile index 0
06.09. 16:00:11.633 Stack trace: at TSMapEditor.UI.Windows.MainMenuWindows.MapSetup.FillConnectedTileFoundations(TheaterGraphics theaterGraphics) in D:\a\WorldAlteringEditor\WorldAlteringEditor\src\TSMapEditor\UI\Windows\MainMenuWindows\MapSetup.cs:line 164
at TSMapEditor.UI.Windows.MainMenuWindows.MapSetup.LoadTheaterGraphics(WindowManager windowManager, String gameDirectory) in D:\a\WorldAlteringEditor\WorldAlteringEditor\src\TSMapEditor\UI\Windows\MainMenuWindows\MapSetup.cs:line 110
at TSMapEditor.UI.MainMenu.LoadTheater() in D:\a\WorldAlteringEditor\WorldAlteringEditor\src\TSMapEditor\UI\MainMenu.cs:line 411
at Rampastring.XNAUI.WindowManager.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.SortingFilteringCollection`1.ForEachFilteredItem[TUserData](Action`2 action, TUserData userData)
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at System.Windows.Forms.Application.ThreadContext.Microsoft.Office.IMsoComponent.FDoIdle(msoidlef grfidlef)
at System.Windows.Forms.Application.ComponentManager.Microsoft.Office.IMsoComponentManager.FPushMessageLoop(UIntPtr dwComponentID, msoloop uReason, Void* pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(msoloop reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(msoloop reason, ApplicationContext context)
at MonoGame.Framework.WinFormsGameWindow.RunLoop()
at MonoGame.Framework.WinFormsGamePlatform.RunLoop()
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
at Microsoft.Xna.Framework.Game.Run()
at TSMapEditor.Program.Main(String[] args) in D:\a\WorldAlteringEditor\WorldAlteringEditor\src\TSMapEditor\Program.cs:line 26
06.09. 16:00:11.625 Release version: 1.1.7
06.09. 16:00:11.626 Unhandled exception! @ 16:00:11
06.09. 16:00:11.626 Message: Unable to find TileSet "Cliff Set" for connected terrain type "CliffStoneSet", tile index 0
06.09. 16:00:11.633 Stack trace: at TSMapEditor.UI.Windows.MainMenuWindows.MapSetup.FillConnectedTileFoundations(TheaterGraphics theaterGraphics) in D:\a\WorldAlteringEditor\WorldAlteringEditor\src\TSMapEditor\UI\Windows\MainMenuWindows\MapSetup.cs:line 164
at TSMapEditor.UI.Windows.MainMenuWindows.MapSetup.LoadTheaterGraphics(WindowManager windowManager, String gameDirectory) in D:\a\WorldAlteringEditor\WorldAlteringEditor\src\TSMapEditor\UI\Windows\MainMenuWindows\MapSetup.cs:line 110
at TSMapEditor.UI.MainMenu.LoadTheater() in D:\a\WorldAlteringEditor\WorldAlteringEditor\src\TSMapEditor\UI\MainMenu.cs:line 411
at Rampastring.XNAUI.WindowManager.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.SortingFilteringCollection`1.ForEachFilteredItem[TUserData](Action`2 action, TUserData userData)
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at System.Windows.Forms.Application.ThreadContext.Microsoft.Office.IMsoComponent.FDoIdle(msoidlef grfidlef)
at System.Windows.Forms.Application.ComponentManager.Microsoft.Office.IMsoComponentManager.FPushMessageLoop(UIntPtr dwComponentID, msoloop uReason, Void* pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(msoloop reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(msoloop reason, ApplicationContext context)
at MonoGame.Framework.WinFormsGameWindow.RunLoop()
at MonoGame.Framework.WinFormsGamePlatform.RunLoop()
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
at Microsoft.Xna.Framework.Game.Run()
at TSMapEditor.Program.Main(String[] args) in D:\a\WorldAlteringEditor\WorldAlteringEditor\src\TSMapEditor\Program.cs:line 26