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2024/05/04 ------------------ NOTES v2.40 ----------------------
--- Balance / Mechanics
--- UI / Visual / Sounds
2024/04/28 ------------------ NOTES v2.39 ----------------------
--- Balance / Mechanics
--- UI / Visual / Sounds
--- AI
2024/04/13 ------------------ NOTES v2.38 ----------------------
--- New units
--- Balance / Mechanics
--- UI / Visual / Sounds
--- AI
--- Balance / Mechanics
- Auto-remove unsupported map features to improve compatibility with some maps from the BAR community
--- UI / Visual / Sounds
- Modified chat message and map marker sounds again
2024/04/28 ------------------ NOTES v2.39 ----------------------
--- Balance / Mechanics
- Fixed error when issuing #AI COMMORPH commands when the commander is already morphing
- SPHERE red artillery rockets were made slightly less precise within each burst
- SPHERE "Stout" AOE increased from 64 to 80
- Increased cost of units with non-L cannon weapons with the "near-miss-explosion-trigger" ability by 2-4%
- Reduced cost of relatively tough units, especially slow ground ones, by 1-4%
- Reduced cost of units with non-tracking and non-laser weapons by 1-3%
- Increased cost of air units, including fast-flying spheres, by 1-2%
- Air scout costs manually fixed at 70m
- Increased after-engagement range boost of lasers vs air units from 80 to 90
--- UI / Visual / Sounds
- Added distinct sound and visual effects for destruction of rocks/wrecks and tree features
- Modified chat message and map marker sounds
- Added matching sound effect for when the victory/defeat panel is displayed
--- AI
- Unit group tracking ignores units under construction
- Units regroup towards the beacon position and react faster
- Fixed issue which caused the AI to build too many power nodes too early and very rarely build comsat stations
- Added "Raider" and "Navy" strategies
- Removed "classic" AI modes
2024/04/13 ------------------ NOTES v2.38 ----------------------
--- New units
- GEAR "Wagon" : L1 Assault/Artillery Vehicle
- CLAW "Rapier" : L2 Medium Infantry Robot
--- Balance / Mechanics
- AVEN "Lone Trooper" got M armor and slightly increased speed, HP, damage, and regeneration, but the cost was increased by 70%
- AVEN "HEMG Trooper" got M armor but got reduced speed and added energy cost to fire and +5% cost
- AVEN "Racer" and "Skimmer" got slightly increased turn rate
- Fixed issue that could cause AVEN "Dervish" not to display the movement animations
- GEAR "Might" got cannon range increased from 1300 to 1450, and cost increased by 11%
- CLAW "Flail" gets HP increased by about 15% and speed increased by 10% but costs about 15% more
- SPHERE "Quad" got HP increased to 1250, slightly increased turn rate, and cost increased by 13%
- Improved behavior of drones following fast-moving units
--- UI / Visual / Sounds
- Slightly modified some AVEN and CLAW infantry bot 3d models to improve consistency
- Modified group selection and line-move sounds to be fainter and less "clicky"
--- AI
- AI beacon marker shows a specific message when used to set the AI start position
- Setting the AI beacon triggers an acknowledgment message indicating whether the associated behavior is "attack/engage" or "retreat/move"
- Significantly increased radius around the base where beacons trigger "retreat/move" mode and made the AI cluster the units more
- Slightly adjusted some strategies and early economy management
- Roaming commanders are less likely to get stuck patrolling in base forever
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