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Empire City [2-5]
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Mr_Classic16
Cyborg Engineer


Also Known As: Mr.Classic16
Joined: 26 May 2023
Location: Ekaterinburg

PostPosted: Wed Apr 10, 2024 10:21 pm    Post subject:  Empire City [2-5] Reply with quote  Mark this post and the followings unread



Combining two maps of New York



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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Tue May 07, 2024 5:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

The bottom two positions are the only ones that have a lot of expansion space, and top left is totally screwed.

I'd really suggest opening up the top three positions, for the top tight just removing the trees is probably enough though.

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http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Wed May 08, 2024 3:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is taken from the campaign so it isn't for balanced online gameplay. You can also see that there is uneven placement of oil wells.

The only question I have is if we can have the destructible version of World Trade Center as in the unpatched RA2 Wink

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Mr_Classic16
Cyborg Engineer


Also Known As: Mr.Classic16
Joined: 26 May 2023
Location: Ekaterinburg

PostPosted: Wed May 22, 2024 12:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

G-E wrote:
The bottom two positions are the only ones that have a lot of expansion space, and top left is totally screwed.

I'd really suggest opening up the top three positions, for the top tight just removing the trees is probably enough though.


I'm a good listener, so I'll release V2 soon

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Mr_Classic16
Cyborg Engineer


Also Known As: Mr.Classic16
Joined: 26 May 2023
Location: Ekaterinburg

PostPosted: Fri May 24, 2024 5:10 pm    Post subject: Empire City V2 Reply with quote  Mark this post and the followings unread



Changelog:
-Expanded the space for the player spawn point in the upper left and right corners.
-Added Easter egg with mailboxes
-Minor changes



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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Wed Feb 19, 2025 11:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Great work mr. classic, I took the liberty of making my own version as well.

Here is what I did:

- Increased the player count to 7.
- Added 2 oil derricks near each of the player's starting locations
- Each player will have a specific tech structure to them be it tech hospital, machine shop, tech secret lab or airport
- Each player will have 30,000 credits worth of ore fields



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Mr_Classic16
Cyborg Engineer


Also Known As: Mr.Classic16
Joined: 26 May 2023
Location: Ekaterinburg

PostPosted: Fri Feb 21, 2025 12:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Bu7loos wrote:
Great work mr. classic, I took the liberty of making my own version as well.

Here is what I did:

- Increased the player count to 7.
- Added 2 oil derricks near each of the player's starting locations
- Each player will have a specific tech structure to them be it tech hospital, machine shop, tech secret lab or airport
- Each player will have 30,000 credits worth of ore fields




I'm glad to see that someone liked my map, despite the fact that it was not originally designed for multiplayer, and made it even more skirmish-er Very Happy
As I already said, the map was originally for a mission, but I decided to repurpose it for skirmish. And I have something to say: 1. I, having joined this site not so long ago, was surprised that no one had made a major attempt to combine campaign maps, for example the ideal candidate - London, or I was looking poorly. 2. This map is far from ideal, I want to come to my ideal - copy the Westwoods style on my maps and how one of their features is the use of photos of real geographical objects, so I don’t like the direction the map went, which is what I did a year ago. I plan to finish with the rest of the campaign maps, to deal with New York, rebuilding 55% of the map, making the map more similar to reality.

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Sat Feb 22, 2025 5:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Can't wait to see your own rendition of New York. Good luck with it Very Happy

edit: Also I had a quick look at all of your maps, they are good conversions, I will probably edit them to fit my mod since I have my own roster of tech structures, tiles and what not. Finally, thanks for converting the London map, its great to have 2 versions of them.

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