Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Mon Apr 11, 2005 3:08 am Post subject:
Stealth Tank is a voxel. OS SHP Builder was made to edit SHP (TS) files that infantry, buildings, animations and sidebar icons use. For voxels use the VXLSE III.
To edit the Stealth Tank:
1) Get XCC Mixer at XCC Homepage (under Utilities).
2) Open XCC Mixer and go to Found -> Tiberian Sun -> Tibsun.mix
3) Inside the tibsun.mix, go to local.mix.
4) Inside local.mix, find the stnk.vxl and extract it.
5) Now, get the VXLSE III, here in PPM (http://www.ppmsite.com)
6) Open that voxel in the VXLSE III.
7) Then, you can start having fun. VXLSE III has some basic painting tools that you can use to brush. Also, you can make squares, etc. If you feel more confortable to edit the external parts in a painting program, you can use the texture tool and export the texture. Its a bitmap file, you can edit with any paint program. Voxels also have something known as normals. They basically indicate how the light reflects in the unit. To have no headaches with it, use the Autonormals feature from VXLSE III after doing all the changes in the voxel.
I hope it helps . _________________
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Joined: 07 Mar 2006 Location: In ur BIOS, Steeln ur Megahurtz!
Posted: Thu Aug 03, 2006 9:14 pm Post subject:
Buildings are made of SHPs, not voxels. To make a SHP, a rendered 3d model works best. a SHP is much like a sprite, and can be converted to and from animated GIFs.
(so even banshee's fancy sig can be made a SHP) though they dont really have to be animated. building idle anims are seperate small SHPs, to prevent lag in the game. the building itself is not animated, so a single frame is sufficient. buildups however require more, as it is an animation.
however, buildings do have damaged frames. and then theres damaged anims.
plus all the shadows need seperate frames.
theres not really a tut for SHPing as it is always different. and you dont make a SHP like a voxel.
however, there are tutorials for 3d modelling programs, and how to convert those to SHP (or even voxel) _________________ Please, read the signature rules of the forum. QUICK_EDIT
Posted: Fri Mar 02, 2007 9:30 pm Post subject:
pls help. im lost
what is the diference between a voxel and a SHP? What is a SHP?
Is there anything i can use to make custom units,buildings terrain, on my maps?
Is it possible to use a mod to make certain units fast, certian slow, some more powerful, and some weaker?If so can you give me a site? QUICK_EDIT
In this case, [MYUNIT] will have Speed 10 and Strength 1000. If you wanna make it have a lower speed... like 8, set Speed=8 instead of Speed=10. And etc., these ini files are english friendly. QUICK_EDIT
My first answer and Chielscapes answers may help you on that. It's not nice to rewrite things over and over and over again because people don't pay attention to previous answers.
Quote:
The movement?
Most of times, it will be restricted to the Locomotor tag on rules.ini unit code, but to create mechs and infantry, I recommend you to pick the most similar unit to your new unit and adapt its code from art.ini and rules.ini. QUICK_EDIT
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