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Does "RangeLimit" do anything noticeable, and how do I re-create it in OpenRA?
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southfar_2
Medic


Joined: 17 Jun 2023

PostPosted: Fri Dec 01, 2023 2:04 pm    Post subject:  Does "RangeLimit" do anything noticeable, and how do I re-create it in OpenRA? Reply with quote  Mark this post and the followings unread

In TD, [Bomblet], the napalm projectile, has the tag "RangeLimit = 24".
In the TD quasi-"rules", this tag is listed as a UNIT tag (not a projectile tag), and described thusly:

Quote:
RangeLimit = does this unit only attack units at this range even if the weapon range is different (def=same as weapon range)?


The napalm bomblet is used on the A10, and attacking from a 24 cell distance is certainly not what the A10 does. It flies overhead and drops its bombs directly on target.

Does RangeLimit = 24 do anything in-game, and if so, what? And what would I need to do to re-create this in OpenRA faithfully?

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Mon Jul 22, 2024 2:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Belated response, but eh, whatever.

Aircraft behaviour was always hardcoded in WW C&C, I don't think this tag worked on them. For OpenRA, you can use AutoTarget->ScanRadius as a pseudo solution, but it won't apply to manual orders.

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