Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Thu Oct 19, 2023 2:16 pm Post subject:
Zero-K v1.11.10.0 has been released!
Subject description: Paint the world with your own colors!
Ladies and gentlemen! Zero-K v1.11.10.0 has been posted as we speak by the team of Zero-K. For those who are not acquainted with it, Zero-K is a free and open-source real-time strategy game that uses the Spring game engine. There is only one faction with 100+ varied units with unique abilities. It has physically simulated units and projectiles, and it allows terrain manipulation in battle. It has a single-player campaign, a challenging, non-cheating AI, multiplayer 1v1 - 16v16, FFA, and coop, and a multiplayer online campaign. Here is what we know about Zero-K v1.11.10.0:
Quote:
This is a hotfix release for an engine bug that could be used to place geos anywhere.
Modding
Units can now be tinted, rescaled, and made glowing via customparams:
Code:
model_tint = "1.0 0.5 0.0" -- R G B
model_glow = "0.1 0.2 0.3 1.0" -- R G B A
model_rescale = 1.23,
Free units (0 metal and energy cost) no longer need to explicitly specify a non-zero build time.
Support some recently added engine interfaces. See `engine_compat.lua`. Note that ZK hasn't yet migrated.
Fixes
Fix an exploit to do with geo placement.
Fix the "Enable Force Fire Command" default state for Lobster.
Fix Dominatrix breaking when capturing very low completion nanoframes of very expensive units.
Fix awards for sharing and capture to consider nanoframes at their real value.
Fix a chat crash if using the "color labels the player color" option.
Fix Onyx Cauldron using incorrect boxes in coop comp stomps.
Fix cloaked constructors revealing themselves by reclaiming if using the automated constructors widget.
Land units now eventually give up when ordered to move deep into an inaccessible place (such as a large sea).
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