Posted: Wed Sep 27, 2023 3:48 pm Post subject:
Building has no Image in Final Alert 2
Subject description: But appears in game
I added the Old Psychic Sensor and Old Cloning Vat before. This is the next time I added a new building. They appear in-game but not in Final Alert 2. I already added the code for Rulesmd and Artmd.
Here the code for Rulemd and Artmd. Don't mind the code in the Rulesmd I'll change that later. I just copied and pasted it to show the building. I copied the Psychic Sensor I added before just to test.
[TRFWLL_S]
UIName=TRFWLL_S
Name=Traffic Wall South
TechLevel=-1
Strength=100
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=DUMMY
DieSound=DUMMY
[TRFWLL_N]
UIName=TRFWLL_N
Name=Traffic Wall North
BuildCat=Combat
Prerequisite=NATECH,NACNST
Strength=750
Armor=wood
TechLevel=10
Adjacent=2
Sight=10
PsychicDetectionRadius=15
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=1000
Points=50
Power=-50
Powered=true
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=220, 390, 150
AIBuildThis=no ; ;took it out at HY's request -DB To fool the player -- it's not like it's necessary.
HasRadialIndicator=true
ConcentricRadialIndicator=true ; SJM: If HasRadialIndicator, use a concentric-ring effect rather than radar sweep.
DetectDisguise=yes
DetectDisguiseRange=15
;Sensors=yes ;GEF buildings and units use different methods of saying that they are sensors, grumble
SensorArray=yes
SensorsSight=15
[TRFWLL_E]
UIName=TRFWLL_E
Name=Traffic Wall East
TechLevel=-1
Strength=100
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=DUMMY
DieSound=DUMMY
[TRFWLL_W]
UIName=TRFWLL_W
Name=Traffic Wall West
TechLevel=-1
Strength=100
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=DUMMY
DieSound=DUMMY
I don't understand the problem. E1 Elite, you just downloaded the files right? I downloaded Mig Eater's Allied Airfield and it shows up to Final Alert 2. I thought the problem was OS SHP Builder. But if you were able to use it just by downloading it then the problem must be my Final Alert 2. But then I downloaded the Allied Airfield and it works! I've just going back and forth between the ini files, shp builder and final alert and I don't understand what is causing my problem. Maybe you could show me what you put in the INI files. That might help with my problem.
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