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Building has no Image in Final Alert 2
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Ousagi
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Joined: 02 Nov 2022

PostPosted: Wed Sep 27, 2023 3:48 pm    Post subject:  Building has no Image in Final Alert 2
Subject description: But appears in game
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I added the Old Psychic Sensor and Old Cloning Vat before. This is the next time I added a new building. They appear in-game but not in Final Alert 2. I already added the code for Rulesmd and Artmd.



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Not Appearing.png



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E1 Elite
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Joined: 28 May 2013

PostPosted: Wed Sep 27, 2023 4:27 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Ousagi
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Joined: 02 Nov 2022

PostPosted: Wed Sep 27, 2023 5:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

I have 2 Final Alert 2 now but it still doesn't show the building. Here are the buildings:



trfwll_w.shp
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 Filename:  trfwll_w.shp
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trfwll_s.shp
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 Filename:  trfwll_s.shp
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trfwll_n.shp
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trfwll_e.shp
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 Filename:  trfwll_e.shp
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E1 Elite
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Joined: 28 May 2013

PostPosted: Wed Sep 27, 2023 6:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

It shows in patched FA2.

May be something is wrong in your art code like NewTheater etc.



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Ousagi
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Joined: 02 Nov 2022

PostPosted: Wed Sep 27, 2023 6:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Here the code for Rulemd and Artmd. Don't mind the code in the Rulesmd I'll change that later. I just copied and pasted it to show the building. I copied the Psychic Sensor I added before just to test.

Artmd (copied from Army Tent 1):
Code:
[TRFWLL_N]
Foundation=1x1
NewTheater=yes
DemandLoad=true
CanBeHidden=False

[TRFWLL_E]
Foundation=1x1
NewTheater=no
DemandLoad=true
CanBeHidden=False

[TRFWLL_S]
Foundation=1x1
NewTheater=no
DemandLoad=true
CanBeHidden=False

[TRFWLL_W]
Foundation=1x1
NewTheater=yes
DemandLoad=true
CanBeHidden=False


Rulesmd:
Code:
[TRFWLL_S]
UIName=TRFWLL_S
Name=Traffic Wall South
TechLevel=-1
Strength=100
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=DUMMY
DieSound=DUMMY

[TRFWLL_N]
UIName=TRFWLL_N
Name=Traffic Wall North
BuildCat=Combat
Prerequisite=NATECH,NACNST
Strength=750
Armor=wood
TechLevel=10
Adjacent=2
Sight=10
PsychicDetectionRadius=15
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=1000
Points=50
Power=-50
Powered=true
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=220, 390, 150
AIBuildThis=no ; ;took it out at HY's request -DB To fool the player -- it's not like it's necessary.
HasRadialIndicator=true
ConcentricRadialIndicator=true ; SJM: If HasRadialIndicator, use a concentric-ring effect rather than radar sweep.
DetectDisguise=yes
DetectDisguiseRange=15
;Sensors=yes ;GEF buildings and units use different methods of saying that they are sensors, grumble
SensorArray=yes
SensorsSight=15

[TRFWLL_E]
UIName=TRFWLL_E
Name=Traffic Wall East
TechLevel=-1
Strength=100
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=DUMMY
DieSound=DUMMY

[TRFWLL_W]
UIName=TRFWLL_W
Name=Traffic Wall West
TechLevel=-1
Strength=100
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=DUMMY
DieSound=DUMMY

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Ousagi
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Joined: 02 Nov 2022

PostPosted: Thu Sep 28, 2023 5:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't understand the problem. E1 Elite, you just downloaded the files right? I downloaded Mig Eater's Allied Airfield and it shows up to Final Alert 2. I thought the problem was OS SHP Builder. But if you were able to use it just by downloading it then the problem must be my Final Alert 2. But then I downloaded the Allied Airfield and it works! I've just going back and forth between the ini files, shp builder and final alert and I don't understand what is causing my problem. Maybe you could show me what you put in the INI files. That might help with my problem.



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Ousagi
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Joined: 02 Nov 2022

PostPosted: Thu Sep 28, 2023 6:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wait a minute it works now but with replacing something from the existing buildings. What does this mean?



Changing TRFWLL_S to CDARMY01.png
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Changing TRFWLL_S to CDARMY01.png



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E1 Elite
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Joined: 28 May 2013

PostPosted: Thu Sep 28, 2023 6:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Are you putting it in a mix file? I put it in expandmd50.mix.

Code:
[TRFWLL_E]
Normalized=yes
Remapable=no
Foundation=1x1
Height=1
ExtraDamageStage=yes

[TRFWLL_E]
UIName=Name:AMMOCRAT
Name=TRFWLL_E
Selectable=no
TechLevel=-1
Strength=1
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=S_BANG48,TWLT036,S_BRNL30,S_CLSN30
MaxDebris=3
PlaceAnywhere=yes
BaseNormal=no ;psst....IsBase isn't a Rules flag
ThreatPosed=10
CanC4=no ; like spyable and captureable
DamageSound=BuildingMetalDamaged

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Ousagi
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Joined: 02 Nov 2022

PostPosted: Thu Sep 28, 2023 6:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

OH MY GOD THANK YOU! That was it! The files needed to be in the mix files! Finally, this is solved! Thank you E1 Elite



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