Posted: Thu Mar 23, 2023 12:40 pm Post subject:
Aircraft always gets destroyed upon weapon's explosion.
Subject description: Has EMP feature on its warhead. [ARES+PHOBOS]
Using Phobos patch as well.
I am really at lost on what to do as I believe I have tried everything, unless I am missing something or there is something that causes the aircraft gets destroyed every time its weapon successfully explodes upon impact on the ground. Note that its weapon has EMP warhead.
Maybe that armor not defined or set correct and the game defaults to instant death for any kind of received damage?
I would remove lines of code one by one and see if any of the special logics like EMEffect, Ripple.Radius, etc may cause the issue and thus narrow down the possible culprits. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Maybe that armor not defined or set correct and the game defaults to instant death for any kind of received damage?
I would remove lines of code one by one and see if any of the special logics like EMEffect, Ripple.Radius, etc may cause the issue and thus narrow down the possible culprits.
That is an Ares feature so the game recognizes that custom armor. QUICK_EDIT
So I tried reducing the CellSpread to 3 and it does not self-destruct anymore. However, then is there any way to prevent the aircraft from getting destroyed by its own weapon while maintaining the high CellSpread? QUICK_EDIT
So I tried reducing the CellSpread to 3 and it does not self-destruct anymore. However, then is there any way to prevent the aircraft from getting destroyed by its own weapon while maintaining the high CellSpread?
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