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Changing Player Colors in Ares Not Working
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adamstrange
Cyborg Cannon


Joined: 07 Mar 2013

PostPosted: Wed Dec 07, 2022 5:17 am    Post subject:  Changing Player Colors in Ares Not Working Reply with quote  Mark this post and the followings unread

I got ares on a test mod just to change the colors but when I start ares up the colors that I changed don't appear in the drop down menu and I cannot change the grey color at all.

Both of these I changed to a bluish grey but it still stays dark grey.
LightGrey=146,69,146
Grey=146,69,146

Also what the hell does this mean in the documentation ?
Replace X by the numbers from 1 to Count (without leading zeros)
[Colors]Count= (integer)

And there is no SlotX or Slot ID in the rules so what is this talking about ?

Last edited by adamstrange on Wed Dec 07, 2022 6:26 am; edited 1 time in total

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adamstrange
Cyborg Cannon


Joined: 07 Mar 2013

PostPosted: Wed Dec 07, 2022 6:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Also which of the colors in ares work and which don't work because using both R,G,B & H,S,L does not change the menu or in game color to anything that I changed.

I change these 3 green colors, Green, LightGreen  and DarkGreen to all have this same apple green color setting that you see in this picture and all using both RGB & HSL and after running the ares.BAT it does nothing

And the Magenta [Pink]definitely does NOT work because I changed that to a dark purple using both RGB & HSL settings and it stays the same pink color.



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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Wed Dec 07, 2022 9:37 am    Post subject: Reply with quote  Mark this post and the followings unread

This is what the third or fourth time trying to explain this to you now..?

The [Colors] section in the rulesmd.ini uses the HSL colour system, normally the H value can be between 0-360 & the S & L values are from 0-100. To use them in RA2 though you need to convert the values to an 8bit range of 0-255. You can use this to convert the H value form 0-360 degrees to 0-100 percent. Now that all three HSL values are 0-100 you can use this converter to change all three values into 0-255 8bit code. To use it copy each of the the 0-100 HSL values into the percent box & then copy the RGB values it gives you into the rules ini.


The game has a total of 19 colours but is hardcoded to only uses 8 of them for the player colours, the others are used for menu text & loading screens etc. Ares adds the ability to double the number of player colours from 8 to 16, to use them you need to add a new [Colors] section to the uimd.ini (& not the rulesmd.ini). The code used in the [Colors] section is all new, you wont find any examples to edit so you'll have to write it all out yourself.

Ares added 6 new default colours, to enable them simply add this to the uimd.ini.

[Colors]
Count=14

If you want to add 2 more or change any of the colours then you'll need to add code for each colour slot in the menu.

SlotX.DisplayColor= This is the colour shown in the skirmish menu screen & uses RGB values.

SlotX.ColorScheme= This is the colour used ingame & links to the colours used in the rules.ini [Colors] section.

SlotX.Tooltip= This the the name that appears when hovering the mouse over the colours in the skirmish menu.


Quote:
Also what the hell does this mean in the documentation ?


Replace the "X" within the SlotX.DisplayColor=, SlotX.ColorScheme= & SlotX.Tooltip= code with a number between 1-16 for each of the colour slots in the menu's colour selector. To try & make it as clear as possible here is an example of how the code in the uimd.ini should be written.
 
Code:

[Colors]
Count=14

Slot1.DisplayColor=221,226,13
Slot1.ColorScheme=Gold
Slot1.Tooltip=STT:PlayerColorGold

Slot2.DisplayColor=255,25,25
Slot2.ColorScheme=DarkRed
Slot2.Tooltip=STT:PlayerColorRed

Slot3.DisplayColor=42,116,226
Slot3.ColorScheme=DarkBlue
Slot3.Tooltip=STT:PlayerColorBlue

Slot4.DisplayColor=62,209,46
Slot4.ColorScheme=DarkGreen
Slot4.Tooltip=STT:PlayerColorGreen

Slot5.DisplayColor=255,160,25
Slot5.ColorScheme=Orange
Slot5.Tooltip=STT:PlayerColorOrange

Slot6.DisplayColor=50,215,230
Slot6.ColorScheme=DarkSky
Slot6.Tooltip=STT:PlayerColorSkyBlue

Slot7.DisplayColor=149,40,189
Slot7.ColorScheme=Purple
Slot7.Tooltip=STT:PlayerColorPurple

Slot8.DisplayColor=255,154,235
Slot8.ColorScheme=Magenta
Slot8.Tooltip=STT:PlayerColorPink

Slot9.DisplayColor=148,93,239
Slot9.ColorScheme=NeonBlue
Slot9.Tooltip=STT:PlayerColorLilac

Slot10.DisplayColor=115,255,231
Slot10.ColorScheme=LightBlue
Slot10.Tooltip=STT:PlayerColorLightBlue

Slot11.DisplayColor=255,239,99
Slot11.ColorScheme=Yellow
Slot11.Tooltip=STT:PlayerColorLime

Slot12.DisplayColor=8,195,90
Slot12.ColorScheme=Green
Slot12.Tooltip=STT:PlayerColorTeal

Slot13.DisplayColor=189,85,0
Slot13.ColorScheme=Red
Slot13.Tooltip=STT:PlayerColorBrown

Slot14.DisplayColor=128,128,128
Slot14.ColorScheme=Grey
Slot14.Tooltip=STT:PlayerColorCharcoal

Observer.DisplayColor=96,96,96
Observer.ColorScheme=LightGrey
Observer.Tooltip=STT:PlayerColorObserver



Observer is a special colour used by players watching (& not playing) an online game.

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adamstrange
Cyborg Cannon


Joined: 07 Mar 2013

PostPosted: Sat Dec 10, 2022 3:00 am    Post subject: Reply with quote  Mark this post and the followings unread

I was using the uimd.ini but did not know that the code was supposed to look like that.

You did a much better job explaining it and using what the code should look like than the person or persons who wrote the documentation

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sat Dec 10, 2022 8:02 am    Post subject: Reply with quote  Mark this post and the followings unread

I hope you are able to finally get the colours you want now Smile

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