Joined: 26 Apr 2003 Location: Somewhere in Germany
Posted: Thu Nov 25, 2004 3:09 pm Post subject:
Nyerguds wrote:
But still, you must consider... if it's enough to take out the barracks, it can also take out the constuction yard. That'd be a bit too much imo.
That would be too much indeed, but due to gameplay reasons I made the con yard much stronger, actually only the temple is heavier armored in RotD (I think). QUICK_EDIT
Not anymore? It did in all my 2.2 games. I think it's a bit too powerful. Make it like with the refinerys, you can take em out with a few orca's and an ioncannon. QUICK_EDIT
Not anymore? It did in all my 2.2 games. I think it's a bit too powerful. Make it like with the refinerys, you can take em out with a few orca's and an ioncannon.
I hope you were drunk while you were saying that, think about the NUKE! _________________ Please, read the signature rules of the forum. QUICK_EDIT
Giving the nuke more power
Lessening the ion cannon
Also don't give me the single player nuke crap:
Reaperrr said to me he based it on MULTIplayer, so I consider it as such! _________________ Please, read the signature rules of the forum. QUICK_EDIT
NO,l It cant destroy the War Factory, and you claimed it could, just beef it up, jeez. _________________ Please, read the signature rules of the forum. QUICK_EDIT
Joined: 26 Apr 2003 Location: Somewhere in Germany
Posted: Fri Nov 26, 2004 8:32 pm Post subject:
MyTrust wrote:
Reaperrr said to me he based it on MULTIplayer, so I consider it as such!
?
RotD is based on C&C1 multiplayer when it comes to the TechTree, Ion Cannon is the same in TD multi and single, Nuke is as strong as in single because else it wouldn't work with area effect.
to compensate that, I made the reload time difference between the two superweapons bigger and the splash damage of the ion cannon against units and 1-cell buildings stronger than it was in TD.
Well The Ion Cannon is not strong enough IMO, It should be a Beam Blue Beam of Burning Boom, not a flash light..... _________________ Please, read the signature rules of the forum. QUICK_EDIT
in TD the ion cannon was still in testing wasnt it? if it was then it would be weak... _________________ That acting was so bad I think you gave me Cancer...
Joined: 14 Nov 2004 Location: In the Edge of /dev/null
Posted: Mon Nov 29, 2004 11:26 pm Post subject:
About the nuke: i can remember that Nuke in TD was more powerful. The power of the one still present in RoTD 2.3 seems to be like RA1 Atom Bomb, that was unable to destroy a little building. QUICK_EDIT
Joined: 24 May 2004 Location: Flanders (Be) Posts:300000001
Posted: Tue Nov 30, 2004 5:35 pm Post subject:
They CAN'T DO a single nuke. It's imposible to code.
PUOJACKZ wrote:
About the nuke: i can remember that Nuke in TD was more powerful. The power of the one still present in RoTD 2.3 seems to be like RA1 Atom Bomb, that was unable to destroy a little building.
Actually, the RA1 single player nuke is just as powerful as the C&C1 one.
But I do think that the ROTD nuke should at least be able to destroy a couple of adv. power plants...
oh, and Reaperrr... in C&C1 the Nuke did NOT need power to charge _________________ QUICK_EDIT
Joined: 14 Sep 2002 Location: Las Vegas, Nevada, United States of America
Posted: Sun Dec 05, 2004 9:06 pm Post subject:
hmm... so is a newer... less buggy more accurate version in the making... because I'll hold off mirroring the file until its done in that case, as it would take me forever to upload on my 56k. _________________ Formerly active PPM modder (maps, voxels, sprites) and Webmaster of C&C Central in the early 2000's on the Origin/Revora network. QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sun Dec 05, 2004 10:52 pm Post subject:
Does anyone knows why is Nuke and Ion Cannon given reconection errors in 2.3? Specially the Ion... What was the change made in these things? _________________
Mods, Mods Support, Public Researchs, Map Archives, Tutorials, A Friendly Community and much more. Check it out now! QUICK_EDIT
Joined: 26 Apr 2003 Location: Somewhere in Germany
Posted: Fri Dec 10, 2004 2:38 pm Post subject:
Banshee wrote:
Ion Cannon does for sure... as for Nukes I'm not that sure.
maybe it really is because of the increased damage... i'll try decreasing the damage value, but increasing the efficiency... not sure if that helps, but who knows.
btw I'm sorry about the lack of updates recently, but I was busy (and still am) with some real-life issues, but I'll try to get a small 2.31 update ready for tomorrow. QUICK_EDIT
Btw, if you just edit the warhead of the nuke, so that it won't leuve (as much) flames after impact, wouldn't it fix that the game slows down? _________________ QUICK_EDIT
Joined: 24 May 2004 Location: Flanders (Be) Posts:300000001
Posted: Sun Dec 19, 2004 1:01 pm Post subject:
eeh... the slowdown isn't a problem IMO. And the flames are the major part of the nuke's damage. It's the way they came up with to make the Nuke have a spread damage like it has in TD. _________________ QUICK_EDIT
Joined: 24 May 2004 Location: Flanders (Be) Posts:300000001
Posted: Sun Dec 19, 2004 4:24 pm Post subject:
the problem is a cluster missile has inaccuracy. And also... making enough clusters to damage the same area completely would prolly give the same amount of lag. _________________ QUICK_EDIT
Joined: 14 Sep 2002 Location: Las Vegas, Nevada, United States of America
Posted: Wed Dec 22, 2004 1:39 am Post subject:
yes... where is 2.31? I'm waiting for that as well, so I can mirror. _________________ Formerly active PPM modder (maps, voxels, sprites) and Webmaster of C&C Central in the early 2000's on the Origin/Revora network. QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Wed Dec 22, 2004 4:23 pm Post subject:
Crap. i need to send you the new MLRS i did. i'll post it up at the beta forum in 2 hours,alright? _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Hi. I just want to say thank you for your work, reaperr. This is the greatest mod ever. Everyone in my family loved the old Tiberian Dawn game and we all used to play LAN. But now it doesnt work for XP. We can play it now though thanks to this mod. Its great. And dont feel rushed. take all the time you need.
However, i noticed you made all the units stronger and the infantry slower. I think you should keep it like the first version and the most accurate to the original game. I would be pleased if you keep it accurate. I dont really like Tiberian sun at all but I installed it because of this mod. _________________ Underoath is a great band. Seriously. Im not joking. Fo sho. QUICK_EDIT
Hi. I just want to say thank you for your work, reaperr. This is the greatest mod ever. Everyone in my family loved the old Tiberian Dawn game and we all used to play LAN. But now it doesnt work for XP. We can play it now though thanks to this mod. Its great. And dont feel rushed. take all the time you need.
However, i noticed you made all the units stronger and the infantry slower. I think you should keep it like the first version and the most accurate to the original game. I would be pleased if you keep it accurate. I dont really like Tiberian sun at all but I installed it because of this mod.
hehe ya i don't want to de-advertise rotd, but you can actually play tiberian dawn on XP and now also over LAN...
yaya and this after 10000 years of waiting...anyway...rotd on 1024 is kinda more playable QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Fri Dec 24, 2004 4:11 pm Post subject:
Yep. way more maps. you guys should get on XWIS,im sure you would have one hell of a ball with us. (especally Alk's commentairy.) _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Hi. I just want to say thank you for your work, reaperr. This is the greatest mod ever. Everyone in my family loved the old Tiberian Dawn game and we all used to play LAN. But now it doesnt work for XP. We can play it now though thanks to this mod. Its great. And dont feel rushed. take all the time you need.
However, i noticed you made all the units stronger and the infantry slower. I think you should keep it like the first version and the most accurate to the original game. I would be pleased if you keep it accurate. I dont really like Tiberian sun at all but I installed it because of this mod.
hehe ya i don't want to de-advertise rotd, but you can actually play tiberian dawn on XP and now also over LAN...
yaya and this after 10000 years of waiting...anyway...rotd on 1024 is kinda more playable
So how is this possible? I have a nod and gdi cd with windows 95 edition. I know about running in 95 compatibilty but... i always get this error message
the procedure entry point SMapLS_IP_EBP_12 could not be located in the dynamic link library KERNEL32.dll" _________________ Underoath is a great band. Seriously. Im not joking. Fo sho. QUICK_EDIT
Hi. I just want to say thank you for your work, reaperr. This is the greatest mod ever. Everyone in my family loved the old Tiberian Dawn game and we all used to play LAN. But now it doesnt work for XP. We can play it now though thanks to this mod. Its great. And dont feel rushed. take all the time you need.
However, i noticed you made all the units stronger and the infantry slower. I think you should keep it like the first version and the most accurate to the original game. I would be pleased if you keep it accurate. I dont really like Tiberian sun at all but I installed it because of this mod.
hehe ya i don't want to de-advertise rotd, but you can actually play tiberian dawn on XP and now also over LAN...
yaya and this after 10000 years of waiting...anyway...rotd on 1024 is kinda more playable
So how is this possible? I have a nod and gdi cd with windows 95 edition. I know about running in 95 compatibilty but... i always get this error message
the procedure entry point SMapLS_IP_EBP_12 could not be located in the dynamic link library KERNEL32.dll"
It didn't destroy it, It deactivated it. I t probably hit the cluster of power plants at the back of the base. _________________ "Banned" RP here QUICK_EDIT
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