Code:
Missile.Weapon=NukePayload
Missile.EliteWeapon=NukePayload
Missile.EliteWeapon=NukePayload
Code:
[NukePayload]
Damage=600
Range=30
Projectile=GiantNukeDown ;MultiMissile
Speed=10
RadLevel=500
Warhead=NUKE
Report=
Damage=600
Range=30
Projectile=GiantNukeDown ;MultiMissile
Speed=10
RadLevel=500
Warhead=NUKE
Report=
Custom Missile NOT OK:
Code:
Missile.Weapon=NukePayload2
Missile.EliteWeapon=NukePayload2
Missile.EliteWeapon=NukePayload2
Code:
[NukePayload2]
Damage=1500
Range=40
Projectile=GiantNukeDown ;MultiMissile
Speed=10
RadLevel=500
Warhead=NUKE
Report=
Damage=1500
Range=40
Projectile=GiantNukeDown ;MultiMissile
Speed=10
RadLevel=500
Warhead=NUKE
Report=
Now, the question why on cloned weapon with only changed values there is no radiation on the ground. There is only mushroom explosion animation, and meltdown of units, but without green radiation.