Branch: Allied Army
Tactical Overview: Laser Weaponry, Laser Assisted and Energy Weapons
This Commander is an early champion of laser technology in the Allied Forces, this general has developed comprehensive offensive and defensive strategies all around laser-based weapons. It is only in recent years that powerful lasers became cheap enough and light enough to mount on battlefield weapons and deployed them throughout its forces. It has the most devastating laser weapon systems, in this Commander's point of view, everything is accurate and the word "miss" is obsolete in its vocabulary. Upgrading the Prism technology gives this Commander a cutting edge superiority in med-long range assaults. The laser weapons and its ever reluctant use of the technology named this Commander 'The Crimson of Prisms'.
Modified Buildings:
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Advanced Power Plant
Cost: $1000
Prerequisite: Allied Construction Yard
Power: 400 (Standard Allied Power Plant is 200)
- Can be upgraded with Power Turbines
Modified Defenses:
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Laser Turret
Cost: $700
Prerequisite: Allied Construction Yard, Allied Barracks
- replaces Pillbox
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Laser Fence Post
Cost: $500
Prerequisite: Allied Construction Yard, Barracks, Battle Lab
- wall is powered
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Laser Defense Node
Cost: $500
Prerequisite: Allied Construction Yard, Battle Lab
- Intercepts incoming projectiles and missiles.
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ATHENA System
Cost: $1200
Prerequisite: Allied Construction Yard, Allied Barracks
- replaces Patriot Missile
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Advanced Prism Tower
Cost: $1600
Prerequisite: Allied Construction Yard, Allied Airforce Command HQ
- increases the tower weapon damage
- can now be energized by prism legionnaires
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Grand Linear Cannon
Cost: $2500
Prerequisite: Allied Construction Yard, Allied Battle Lab
- can now fire a high velocity shell that will hit the target in a pinpoint accuracy.
- cost more to produce
- consumes more power
- Shells now do not have Explosive Warhead
Modified Superweapon:
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Prism Cannon Uplink
Cost: $5000
Prerequisite: Allied Construction Yard, Allied Battle Lab
Timer: 10:00
- fires a high-energy laser to an Allied space reflection satellites, which then directs and storms an area of laser beams.
- replaces the Weather Control Device
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Guardian G.I.
Cost: $400
Prerequisite: Allied Barracks
- when deployed, the Missile Launcher now equipped with automatic laser lock, fires more faster than other Guardian G.I.'s
Strong Against: Light Vehicles, Tanks, Aircraft
Weak Against: Anti-Infantry Vehicles, Infantry
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Rocketeer
Cost: $600
Prerequisite: Allied Barracks, Allied Airforce Command HQ
- equipped with a high-powered laser
Strong Against: Infantry, Light Vehicles, Aircraft
Weak Against: Anti-Air
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Sniper
Cost: $700
Prerequisite: Allied Barracks, Allied Airforce Command HQ
- equipped with a laser scope
- increased weapon range when deployed
- increased damage and accuracy
Strong Against: Infantry
Weak Against: Anti-Infantry Vehicles, Infantry
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Prism Legionnaire
- equipped with a hand held prism cannon
- increased rate of fire and accuracy when deployed
- replaces the Chrono Legionnaire
Prerequisite: Allied Barracks, Allied Battle Lab
Strong Against: Infantry and Buildings
Weak Against: Scouts, Anti-Infantry Vehicles, Helicopters, Aircraft
Laser Grizzly Tank
Cost: $750
Prerequisite: Allied War Factory
- Old Grizzly Tank turret is now replaced with a portable laser turret
Strong Against: Light Vehicles
Weak Against: Anti-Tank Infantry, Helicopters, Aircraft
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Ray Copter
Cost: $1200
Prerequisite: Allied War Factory, Allied Airforce Command HQ
- replaces the Longbow
- fires a continuous laser beam on ground and air targets
Strong Against: Light Vehicles, Aircraft, Infantry
Weak Against: Anti-Air
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Nighthawk Transport
Cost: $1000
Prerequisite: Allied War Factory, Allied Airforce Command HQ
- Mini-guns are now replaced with small arms laser turret
Strong Against: Light Vehicles, Infantry
Weak Against: Anti-Air
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Advance Mirage Tank
Cost: $1200
Prerequisite: Allied War Factory, Allied Battle Lab
- Extended Range for the Mirage tank HEAT Incendiary Cannon
- Improved tank armor
Strong Against: Infantry, Light Vehicles, Tanks
Weak Against: Anti-Tank, Helicopters, Aircraft
Advanced Prism Tank
Cost: $1400
Prerequisite: Allied War Factory , Allied Battle Lab
- Improved tank armor, lasers do more damage against tanks, more spreadshots when attacking.
Strong Against: Infantry, Buildings
Weak Against: Tanks, Helicopters, Aircraft
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Battle Fortress
Cost: $2000
Prerequisite: Allied War Factory, Allied Battle Lab
- Autocannons are now replaced and now mounted with a portable laser turret
Strong Against: Infantry, light vehicles, (Depending on Infantry inside)
Weak Against: (Unmanned) Tanks, Helicopters, Aircraft
Modified Naval Units:
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Laser Destroyer
Cost: $1200
Prerequisite: Allied Shipyard
- Destroyer canons are now replaced with hi-powered lasers
Strong Against: Vehicles, Ships, Naval Artillery
Weak Against: Helicopters, Aircraft
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Athena Cruiser
Cost: $1500
Prerequisite: Allied Shipyard
- Replaces the Aegis Cruiser with hi-powered Anti-Air lasers
Strong Against: Aircraft
Weak Against: All Submarine and Anti-ship Surface Weapons
Modified Aircraft:
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Harrier
Cost: $1200
Prerequisite: Allied Airforce Command HQ
- upgraded with laser guided targeting, now have Improved weapon damage
Strong Against: Aircraft, Tanks, Light Vehicles, Ships
Weak Against: Anti-Air, Fighter Aircraft
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Black Eagle
Cost: $1400
Prerequisite: Allied Airforce Command HQ
- upgraded with laser guided targeting, now have Improved weapon damage
Strong Against: Base Defenses
Weak Against: Anti-Air, Fighter Aircraft
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Fortress Bomber
Cost: $1700
Prerequisite: Allied Airforce Command HQ, Allied Battle Lab
- now armed with a single laser guided bomb
Strong Against: Buildings, Infantry
Weak Against: Anti-Air, Fighter Aircraft _________________
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