which of the sides below is the best side for original tactics?
RotD 2.3: GDI
7%
[ 1 ]
RotD 2.3: NOD
30%
[ 4 ]
TSR 1.21: GDI
15%
[ 2 ]
TSR 1.21: NOD
7%
[ 1 ]
TSTW 1.05: GDI
7%
[ 1 ]
TSTW 1.05: NOD
0%
[ 0 ]
TSTW 1.05: CABAL
30%
[ 4 ]
Total Votes : 13
Author
Message
Banshee
Supreme Banshee
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Mon Dec 27, 2004 5:16 pm Post subject:
Best of 2004: Tactical Side
Which of the sides of the mods hosted here that were released in this year is the most versatile offering a wider range of strategies and most original way to deal with attacking and defense purpouses?
- GDI - Return Of The Dawn 2.3
- NOD - Return Of The Dawn 2.3
- GDI - Tiberian Sun Retro 1.21
- NOD - Tiberian Sun Retro 1.21
- GDI - Tiberian Sun: Total Wars 1.05
- NOD - Tiberian Sun: Total Wars 1.05
- CABAL - Tiberian Sun: Total Wars 1.05 QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sat Jan 01, 2005 4:00 am Post subject:
I'm voting for RotD Nod... stealth to kill harvies, artilleries and light tanks to attack the enemy... plus the apaches... also a mix of obelisks, turrets and buggies for defenses, since turrets are ineficient against infantries.... yea, RotD Nod got my vote. _________________
Mods, Mods Support, Public Researchs, Map Archives, Tutorials, A Friendly Community and much more. Check it out now! QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sat Jan 01, 2005 3:00 pm Post subject:
I kinda think that subterranean stuff is a low level tactic... it makes things a lot easier and it sucks to build pavements to prevent it... specially if the map has too much slopes where you can't build pavements.
As for EMP, I dont use it much... _________________
Mods, Mods Support, Public Researchs, Map Archives, Tutorials, A Friendly Community and much more. Check it out now! QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Sat Jan 01, 2005 10:18 pm Post subject:
Subterrenian isnt even that useful. face it,you needto SEE the place you'r going to burrow in(making the Devil's Tounge,and Sub. APC at a big disadvantage,contrased with their ROTD counterparts(Flame tank,M113) _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum