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Clarkson
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Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Thu Dec 23, 2004 1:19 am    Post subject:  Been a while... Reply with quote  Mark this post and the followings unread

Ok. i've been busy with RoTD,and real life issues. i have some things id like to post.
1:Tiberium/ore/gems wont appear,im removing them completly

1:as they wherent in SS
2:Tiberium looks horrible in Ra2,even when resized,same with trees
3:whats the point? no harvesters..why tib?

2:Should sides have reinforcements? i was thinking of a idea for the tech buildings to play,perhaps when a building is GARRISONED.(eg:Commando hops into a Civilian Comm. Center),the side will gain some reinforcement. for G.D.I. ,i was thinking of a A-10 bombing strike(2 planes,kill all infantry,moderate damage to heavy vehicles,heavy damage to Humm-Vees,artillery units,ect) for Nod,a C-130 paradrop,1 minigunner,1 chem warrior,1 flamethrower infantry,1 shotgun trooper(yes,they will be ingame..),1 rocket infantry soilder.  Renegade sounds are being converted to the game,and i am glad to announce. Ion Danger WILL BE APPEARING AGAIN! Very Happy  Thank god for the unused crates...

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Clazzy
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Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Thu Dec 23, 2004 1:27 am    Post subject: Reply with quote  Mark this post and the followings unread

How will you simulate the Ion Levels from SS? Will you just reactivate the death crate?
Also, for RA2 paradrops, one plane is sent for each unit type, adding lots of different units to the paradrop list would result in lots of planes being sent.

I still think that tiberium would be a good inclusion. It adds tactics in that you can hide in it (infantry won't cross it) and it adds detail to the maps.

What about making buildings that, when garrisoned, act like a hospital or machine shop? If select (or maybe even all if you're feeling lucky) units have the ability to clear buildings then the buildings can remain invulnerable and stay part of the game.

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Clarkson
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Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Thu Dec 23, 2004 1:58 am    Post subject: Reply with quote  Mark this post and the followings unread

the removed/non working crates in RA2. eg:POD. give it a animation(rember,anims can damage),the anim kills any unit,and uses the animation of the Ion Cannon Strike. and the poor idiot who got that crate? heh. hes screwed

How could you hide in the tib? i mean,only 3 units from the infantry category CAN(Chem Warrior,Visceroid,Flamethrower Trooper) acculy hide. and any vehicle can blow them up still,not to mention the snipers could still splatter their brains on the ground.

Like Tanya and boris where supposed to go in and clear out? I like the idea,but how would one of them get in range of the building without being shot?(since alot of the units will be allowed to garrison,probally all,except the Chemical/Flame warriors,Stealth Black Hand,Dinosaurs(duh),and small-arms soilders(Eg:Patch),and visceroids) it'd be pretty funny though,to see a visceroid scurry into a building and devour the infantry inside.

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Clazzy
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Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Thu Dec 23, 2004 2:12 am    Post subject: Reply with quote  Mark this post and the followings unread

When I say that a unit could hide, I mean more along the lines of a tank. If a lot of rocket infantry are attacking it could sit in the middle of a tiberium field. The rocket soldiers will die if they try and cross the tiberium so the tank is safe. And if someone is a green colour, they can hide on the tiberium itself and not show on the minimap.

Also, could you manipulate the superweapons a bit? I'm assuming this line could be used to create a paradrop crate:
ICBM=5,MLTIMISL,yes
If the Paradrop and Nuclear Missile superweapons are swapped around, then they can both be kept intact but instead of giving you a free nuke SW, gives you a paradrop.
I was trying to think, though, it doesn't give you paradrops in crates in RA2, does it?

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Clarkson
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Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Thu Dec 23, 2004 2:23 am    Post subject: Reply with quote  Mark this post and the followings unread

No..dont belive so,but its been AGES since i fired RA2 up. i know RA1 gave parabombs,and lots of goodies,but they had to charge up..

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