Posted: Wed Aug 19, 2020 6:41 pm Post subject:
FinalSun: Can a building be flipped between multiple houses?
I want to try to make an event where a particular building changes between multiple houses at different points during the mission. I tried using a string of attached triggers to do this but to no avail.
For example, I have a building start off as GDI, and at one point during the mission I want it to switch to being Nod, and then later on, after a certain event is cleared, switch back to GDI. I have two triggers (one to switch it to Nod and one to GDI) and I attach one of the triggers to the building and then attach the other trigger to the first one. The problem is that only the trigger that is attached to the building itself actually changed the building to - in this case - GDI, and the other trigger does not change the house of the building at all, and I know the trigger springs because other events that the trigger is supposed to make do happen.
In short, I can't get a string of attached triggers to work no matter what I try. I want to know if it is possible or if it's impossiblre to do. Any feedback is appreciated! _________________ Content creator for Command and Conquer: Tiberian Sun and Red Alert 2 games and mods.
You shouldn't be attaching Triggers to one-another here, I think.
When you "attach a trigger" to something, your actually attaching the trigger tag to that thing. And in the case of "place trigger on map", you're attaching the CellTag to a map-cell.
If you attach the trigger tags to one-another, it might do it. I do recall seeing that in some maps, but I'm not sure if WW-made or fan-made.
I think the Tag Editor was underneath the Trigger Editor in the Edit menu. QUICK_EDIT
Objects are associated with tags and single tag can have multiple triggers (linked triggers). And those triggers can be enabled or disabled. Change house (action 14) is not strict about trigger owner or object owner, so that isn't a problem.
You attach triggers to triggers, not tags.
For all triggers in the chain, only the parent trigger should have a tag (attached to the building).
I am not sure about the repeating flag of the tag, you should test it out gives gives best results.
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