Posted: Fri Jun 19, 2020 4:01 pm Post subject:
[4] Future Tech Poligon
Subject description: My first map with faction~ unique tech lab units.
Hello! This is my first properly done map containing tech buildings (2 for infantry, 2 for vehicles) giving unique new units, based on faction of controlling players.
All tech centers are guarded - and vehicle tech centers in center are guarded more heavily.
It also has crates (guarded by small forces of infantry) and ~i hope~ pretty interesting look overall.
Enjoy! : ]
there are lots of cliff errors on the map
-not a single cliff ends with the dedicated cliff ending pieces
-cut off cliff pieces (where you see the straight tile border line)
-wrong connected cliff pieces
The map isn't that bad looking, but it gives a quite artificial appearance.
-the roads are too straight and some are pretty much useless (just a room filler)
-there are random paved spots with big city buildings, that have no road connection and no purpose to be that separated in that place (you don't see in reality a lone skyscraper popping up in a big grass field or forest)
-some dirt roads are cut off and end without the ending piece
-there are some pavement pieces placed without using auto-LAT and thus a simple tile rectangle with clearly visible tile borders
The tree and terrain (dirt, high grass) placement is nice and natural looking though. _________________ SHP Artist of Twisted Insurrection: Nod buildings
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum