Never expected any Dune content, not even expecting a remastered Dune, but as this is for C&C Remastered, I will take it. _________________ If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .
QUICK_EDIT
Joined: 06 Jun 2020 Location: Jausiers, Alps, France
Posted: Tue Jun 16, 2020 12:26 am Post subject:
Thank you for your interest !
I join a Trike design with turrets ( laser and rocket can also be mounted )
I will continue 3D editing for the moment,
when i'm done with units and buildings, i'll try to export TGA for integration ingame,
i hope there will be a tutorial soon !
C&C95/TD and RA1 don't have Upgrade or Starport functionality, so it'll either be "emulated/circumvented" or scrapped. _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
Joined: 06 Jun 2020 Location: Jausiers, Alps, France
Posted: Wed Jun 17, 2020 10:49 am Post subject:
The purpose is to make a c&c mod in dune universe, with Kane taking place instead of Paul Atreides and lead fremens against imperium.
And maybe a GDI coming to help imperium and atreides...
Again i continue 3D models cause i dont know exactly how export views from blender to make TGA files for integration.
All help would be taken
Cya soon !
For the gaming phase, i want it to be like c&c more than dune 2000 for obvious reasons, although if someone know how to program ingame other gestion-like phase ( like in x-com for example ) it could be very cool.
If i can store some game data and use them between mission i'd love something like u need to sell spice and other stuff between missions, and the spice u get dont give u credits in the mission, but after.
So u need to be carefull about spending money in combat phase, and save some for later... QUICK_EDIT
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