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Scarab Tank
Affiliation: Psychic Enclave
Weapons: Pyrokinetic Shot (Mode A) / Foc. Pyrokinetic Shot (Mode B)
Role: Main Battle Tank
Cost: 900
Speed: Normal
Hitpoints: 400
Armor: Heavy Plating (Mode A)/ Light Plating (Mode B)
Movement: Amphibious
Requirements: Machine Junction
Additional Info:
- Unique to the Psychic Enclave
- Starter Unit
- Can deploy to switch modes.
Trivia:
- Much like the Lasher Tank and Berserker Tank the Scarab Tank also has a Melee Weapon attachment on the front. This time being based on a Khopesh Sword.
- The Body of the Tank is based on a early concept art for the Magnetron.
The Scarab Tank is the Main Battle Tank of the Psychic Enclave. Highly Decorated Initiates who have suffered injuries are given option of "enlightenment". Those candidates whose bodies are too damaged to salvage have their brains removed and augmented with genetic mutation and cybernetics. The brains are then housed into a Tank Chassis forever binding their consciousness onto a machine as living weapons. The Scarab's Turret itself as extra protection for the dome that houses their brain. While normally meant as a means of Maintenance the Scarab can also open up its Dome exposing the Brain but allowing it to further amplify its damage at a cost of increased damage taken while in this state.