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Say hi to a new staffmember, and a WIP render
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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Fri Aug 06, 2004 11:10 am    Post subject:  Say hi to a new staffmember, and a WIP render Reply with quote  Mark this post and the followings unread

Say hi to Chaos war's new staffmember: Sk8erkid.
His job is (other than serving me drinks and be my slave) 2D-Art, for making loading screens and sidebars, and a few desperately needed textures. (don't worry banshee, I won't give him a lot of work, so he can concentrate on FD)

Other news: I made a render of the Colony node: A new neutral building, If you capture it, you can build a base there, making you more mobile, which is important in a game of chaos war: Aggresiveness makes you the winner, (when you do it right), and having a base in the middle of the map cuts the attack time in half for example;).
You can also find other neutral buildings easier to protect when you have a base nearby.

The render:



colony node.jpg
 Description:
 Filesize:  32.77 KB
 Viewed:  4087 Time(s)

colony node.jpg



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Fremen5
Commander


Joined: 10 Aug 2003
Location: Laughing at Donald Trump in a rather flat place

PostPosted: Fri Aug 06, 2004 4:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Pretty good, but the crane really needs texture...
But the building part is very good. Smile

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Fri Aug 06, 2004 5:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

I know the building is not finished, hence WIP (Work in Progress Wink), thanks for the comment though Smile

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Aug 06, 2004 11:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice model, although the texture you added so far doesnt look good either.

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PostPosted: Sat Aug 07, 2004 10:39 am    Post subject: Reply with quote  Mark this post and the followings unread

good, but put a different texture just in the surface of the first building, because it's look like having window on the surface wich is not coherent

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Sat Aug 07, 2004 10:45 am    Post subject: Reply with quote  Mark this post and the followings unread

I see what you mean, MaXiM, I'll fix that, maybe i'll give sk8erkid some more work, if really necissary Wink

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Wed Mar 09, 2005 2:54 am    Post subject: Reply with quote  Mark this post and the followings unread

the best thing if you make crane yellow!

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