Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Thu May 14, 2020 10:16 am Post subject:
If you open the folder in XCC Mixer, what does that report for the file format? _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Black canvas is normal when Mixer isn't run with admin permission and/or fails to find a game that uses PALs. _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
that's unimportant. GD wanted to know the file format. And this is shown as SHP. the other option would be SHP(TS)
I think the question now is how the SHP is loaded.
@RAWRmods you can attach files/images to posts. no need for an external file hoster
I don't know how this loading SHP for a single mod map works, but maybe you find the answer in this topic where i've made my first steps into OpenRA modding and added a new unit. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Fri May 15, 2020 11:35 am Post subject:
Exactly as LKO says; I wanted to know the file format.
The game should be able to load artwork and voices from map folders though. Where my other doubts are - I'm no mapmodder myself to have experience with it - is that overriding assets this way doesn't work and you need to name it as say, 5tnk.shp and then overriding 3tnk's sequence to use this 5thnk artwork instead of 3tnk. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
that's unimportant. GD wanted to know the file format. And this is shown as SHP. the other option would be SHP(TS)
I think the question now is how the SHP is loaded.
@RAWRmods you can attach files/images to posts. no need for an external file hoster
I don't know how this loading SHP for a single mod map works, but maybe you find the answer in this topic where i've made my first steps into OpenRA modding and added a new unit.
Hi, here's my mod so you can take a look at it, thanks.
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Fri May 15, 2020 8:47 pm Post subject:
Which version of ORA was this aiomed to? The release from a few days ago or the previous cycle? _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Exactly as LKO says; I wanted to know the file format.
The game should be able to load artwork and voices from map folders though. Where my other doubts are - I'm no mapmodder myself to have experience with it - is that overriding assets this way doesn't work and you need to name it as say, 5tnk.shp and then overriding 3tnk's sequence to use this 5thnk artwork instead of 3tnk.
How do i override the sequence and make 3tnk use 5tnk.shp? QUICK_EDIT
_________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
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