Posted: Tue Feb 25, 2020 2:36 am Post subject:
[Question] Edit terrain tiles with OS SHP Builder
Subject description: Just wondering...
Hey there, so I'm using OS SHP Builder to correct some building and overlay palettes and I started to wonder... Is possible to edit terrain tiles in OS SHP Builder, because I have a few tiles that need to be updated to a new palette, but I tried in XCC TMP editor but I do not understand how it works, and seemed quite easy to correct palettes with SHP Builder, mostly copy/paste work and good to go. Can I actually do it in SHP Builder?
To change the pallet in XCC TMP editor copy the image into a gfx editor, load a new pal & then copy the image back from the gfx editor. BTW you have to use a gfx editor as a "middle man" as simply copying from TMP editor & directly back in doesn't work as it keeps the pal info in memory, copying in & out of a gfx editor removes that part so a new pal can be applied though.
You can't make custom pals for individual tiles & converting an entire theater to a new pal is an insane amount of work. So I presume you want to convert tiles from one theater to another? If so also remember that you have to change the file extension to match the new theater too, the extension is actually what the game/editor uses to select the pal for the tile.
For my work flow I prefer to open a similar tile with the extension/pal I want & then just copy the new image over it & then save it as a new file. _________________
mass editing TMP files is the main purpose of TMP Shop, and changing the palette is one part of it.
Once you have a color scheme file for the conversion (can be done via Tools\Color Scheme Generator), you only have to select all the tmp files and click "Start" _________________ SHP Artist of Twisted Insurrection: Nod buildings
So you can modify an existing palette to change the look, generate a cscheme back to the original, and then batch convert to change the existing appearance to work with the unmodified palette? _________________ http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai QUICK_EDIT
Not sure i understand you correct, but yes.
the color scheme file just tells it what color has to be changed into which other color. It goes through each tmp and changes each pixel palette color index accordingly.
IIRC the color scheme file has the same format and works the same as SHP Builders color scheme files.
G-E wrote:
So you can modify an existing palette to change the look, generate a cscheme back to the original, and then batch convert to change the existing appearance to work with the unmodified palette?
-lets say you make every color darker in the palette
-then generate a scheme file (this maps the new darker colors to the old palette darker colors)
-then convert the tmp files with the scheme, you made every tmp file darker without changing the palette
The modified darker palette would be only a temp/intermediate thing for generating the color scheme file.
You could also edit the scheme file with a text editor if you know which color should be replaced by which other color. _________________ SHP Artist of Twisted Insurrection: Nod buildings
I guess what I was asking is whether it does colour matching like OS SHP Builder, but it sounds like it's just a cscheme...
Always using a fixed auto color matching isn't precise enough (no way to tell it to ignore certain colors etc), so it's indeed using a color scheme.
But you get the color scheme by auto color matching using the Color Scheme Generator.
G-E wrote:
Honestly the UI sucks, I can't make heads or tails of it.
What would you change?
Color Scheme Generator:
-load palette A
-load palette B
click the button and you get the color scheme, which you can copy paste into a text file and further edit manually.
You could also create it completely manually, like people did for SHP Builder (it's the same file format).
Palette Analyzer and Converter
-select your color scheme
-select the files
-click Start
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