
DISCLAIMER: This patch is far from ideal and was made as a quick bandaid solution to allow myself to use a modern tool to create voxels. I wasn't originally going to post it here in an unfinished state (it is available on Mod Haven discord for some time), but since some people asked me about it - here you go.
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VXLSE 3 1.39 mod to import from MagicaVoxel
mod made by me, get the MV here https://ephtracy.github.io/
there are new menu entries in Edit and Section -> New menus, here's how to use them:
YR Temperate palettes with purple remap (so that palette colors won't replace simple red colors, be sure to check for mismatched colors after importing anyway)
https://cdn.discordapp.com/attachments/290905211344781312/606218776370872329/unittem_new.pal <-- use in VXLSE when importing
https://cdn.discordapp.com/attachments/290905211344781312/606219055245819914/unittem_new.pal.png <-- load that one in MagicaVoxel
Hit me up if you need your .pal to be converted to MagicaVoxel palette, since I didn't yet pack my tool to be redistributed. Also sadly MagicaVoxel is limited to 126^3 voxels, but it's still great for doing small voxels!
mod made by me, get the MV here https://ephtracy.github.io/
there are new menu entries in Edit and Section -> New menus, here's how to use them:

YR Temperate palettes with purple remap (so that palette colors won't replace simple red colors, be sure to check for mismatched colors after importing anyway)
https://cdn.discordapp.com/attachments/290905211344781312/606218776370872329/unittem_new.pal <-- use in VXLSE when importing
https://cdn.discordapp.com/attachments/290905211344781312/606219055245819914/unittem_new.pal.png <-- load that one in MagicaVoxel
Hit me up if you need your .pal to be converted to MagicaVoxel palette, since I didn't yet pack my tool to be redistributed. Also sadly MagicaVoxel is limited to 126^3 voxels, but it's still great for doing small voxels!
Quote:
also if you need backwards importing to MagicaVoxel - I didn't yet write anything for this, but https://blackflux.com/node/11 <-- this editor can import VXLs and export into MagicaVoxel format. though all unused colors are lost while doing this. this is fixable by manually arranging those colors that are left in MagicaVoxel's pallette according to WW's pallete (or the one you'd be using) and then loading the palette manually
bandaid but oh well
bandaid but oh well