Posted: Wed Dec 25, 2019 5:55 am Post subject:
Red Line
Subject description: Yuri's Revenge Mod
Sorry, I use Google Translate because my English is very bad.
- Mod has over 100 new units and many other things from Ares ( 2.0 )
- Improve AI
.............
I developed this mod for more than a year but I am still not an experienced modder .
- I don't know how to make an exe file so you have to download the full game rar version
- I didn't know how to create a campaign, so I turned it off
- Not good photoshop
I still need a lot of help .
- Report Bug
- Idea for balance
- Ideas for new units
Version 26/04/2020
https://drive.google.com/open?id=1S0Sayg8hrfiTZ88zhU2dciN3VX-6FzbF
The majority of units and logic come from this page :v
redline.png
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Last edited by lovelon06 on Sun Apr 26, 2020 5:18 am; edited 9 times in total QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Fri Dec 27, 2019 10:19 am Post subject:
He has a ModDB page. https://www.moddb.com/mods/yuris-revenge-nameless _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
I also thought about the photos but I don't know where to start ... so I don't have any pictures :v
Maybe I should start from video
Cyclops and Siberia Bear ( AI Unit )
Cyclops can create shields and Siberia Bear can heal when below 50% hp
Grinder ( AI Unit )
It can increase speed when encountering enemies
Zeus Tank
Long-range units with large damage radius, it can redeploy once when destroyed
Mag Storm
It can shut down buildings and vehicles with EMP
Martial Prowess
Its weapons may not be good, but it is very good against some physical weapons ( Don't try the sabot of tank destroy and Ivan Bomb )
Jackhammer
Long-range units have great damage, but it takes some time to charge their weapons
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Tue Dec 31, 2019 8:39 am Post subject:
TAK02 wrote:
lovelon06 wrote:
Cyclops can create shields
Awesome! How did you manage it? Last I chked, Ares was incapable of it...
lovelon06 wrote:
Siberia Bear can heal when below 50% hp
This would be interesting too
The latter's a damage particle system which heals back (damage smokes replaced with a healing particle). The former I'm not sure of. My first guess would be a weapon attached to the firing animation which applies the AE for the shield. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Awesome! How did you manage it? Last I chked, Ares was incapable of it...
My first guess would be a weapon attached to the firing animation which applies the AE for the shield.
But that would mean that the "shield" is only active during firing.
And what would such a shield do? Decrease damage/effectiveness of weapons fired? Heal? All of the above?
From the looks of it, whenever the Cyclops is hit it creates an animation, and I'm guessing that anim decreases damage via AE.
Either that, or the Cyclops is as strong as its own HP+Shield, and the anim playing is just an illusion.
That's one way to create a shield... QUICK_EDIT
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