Posted: Fri Dec 20, 2019 7:59 pm Post subject:
Text trigger - no need for tutorial.ini?
I have searched various topics and it seems that nobody noticed that it is possible to add custom [Tutorial] section into map file. The game actually uses that in same way as rules.ini overwrite.
So it is not necessary to replace tutorial.ini for custom campaigns. QUICK_EDIT
Hack (text_triggers.c) for reading tutorial section lines from the map was not working earlier, it was fixed sometime after I posted the TS Demo maps in the TSClient thread. QUICK_EDIT
I see now, I was quite surprised when I thought it was feature of vanilla TS.
Shame I didn't noticed it earlier, I didn't bothered with text triggers before in maps because of tutorial.ini replacement. QUICK_EDIT
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