Posted: Thu Oct 31, 2019 1:07 pm Post subject:
The most important tech structure!
Subject description: Oil Derrick
This bizarrely iconic tech structure is now in Red Alert History, and while the capture bonus, and credit tic are obviously coded in, the all important question is: Does the Oil Derrick give build radius?
Currently the answer is yes. But only for static base defences, and the build radius is obnoxiously small!
This is deliberate, as ideally a player would not be able to build a bunker off a oil derrick's build radius. Of course testing will ultimately decide whether the derrick's build radius will remain.
OilDerrick_DefenceRadius_01.jpg
Description:
Being able to protect a derrick with a defence structure is obnoxious!
Hmm....
I think the best you could do is make the build radius as large possible, but small enough that non-1x1 buildings can't be built without having to resort to some time-consuming precision work.
Otherwise it'd be a work of precision to place a turret at the Derrick's edge, and that'd be bad.
Speaking of building at the edge: are build-radii in C&C 3 limited to circles or can squares/custom polygons be put in through workarounds we haven't figured out yet?
RA3 had square/rectangular build-radii, and it shares the engine with C&C 3.
Surely someone knows a thing or two about hacking EXEs with DLLs? _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
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