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Naval Wars Test results: APPROVED!
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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Mon Jul 05, 2004 7:16 pm    Post subject:  Naval Wars Test results: APPROVED! Reply with quote  Mark this post and the followings unread

I got our battleship to work after long time.
See the pride here!



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NAVAL WARZ!
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SCRN0018.jpg



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Sk8erkid
INSANE


Joined: 16 Aug 2002

PostPosted: Mon Jul 05, 2004 8:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

It looks awesome dude! I'm talking to you on MSN now and your technique is amazing (nobody ask here because i dont want him to tell you lol)

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Jul 05, 2004 9:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Excelent Job! It really looks great!

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Mon Jul 05, 2004 9:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

And the best part is: NO BUGS #Tongue

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GeckoYamori
Cyborg Artillery


Joined: 06 Jun 2004
Location: Sweden

PostPosted: Mon Jul 05, 2004 11:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's excellent, only problem is most TS maps aren't suited for naval battles. Though I'm currently working on a conversion of A Path Beyond, which is a pretty good naval map.

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Tue Jul 06, 2004 8:30 am    Post subject: Reply with quote  Mark this post and the followings unread

This is only a test map Wink

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Tue Jul 06, 2004 9:23 am    Post subject: Reply with quote  Mark this post and the followings unread

It's Grand Canyon, UGH!

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Tue Jul 06, 2004 11:26 am    Post subject: Reply with quote  Mark this post and the followings unread

LOL, Don't worry, i fixed a map that was created by a very good mapper known as a CD or DvD, (both look the same #Tongue)
and it has well a better look in the cities than GC.

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Wed Jul 07, 2004 1:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
And the best part is: NO BUGS


What do u mean no bugs, no bugs as in you have created a naval yard that builds naval units with no bugs ?[/quote]

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Sk8erkid
INSANE


Joined: 16 Aug 2002

PostPosted: Wed Jul 07, 2004 4:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Rolling Eyes

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Wed Jul 07, 2004 8:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes, NO BUGS, as in no stupid naval yards/war factory bugs, only a small cosmetic one, and that's not really a bug either, the method is still secret though, We all have them Right smiffgig? :rolleyes:

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Jul 07, 2004 12:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Then, I guess that if the map has no water, there will be no war factory (unless the war factory is specifically edited in the map).

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Wed Jul 07, 2004 12:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

No.....................................................
you are looking in the wrong edge..........................
the war factory has no bugs and is not specific for a map.........

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Jul 07, 2004 1:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

or does it just lack rally point?

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PostPosted: Wed Jul 07, 2004 1:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

awesome dude !

ahh thanks god, someone will include naval ship into a mod Smile

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Wed Jul 07, 2004 1:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

To MaXiM, thank you.

To Banshee, No, no no, it lacks nothing............. really, it has nothing to do with the war factory.

As an extra, because ships are so powerfull, you have to control them well, or they get stranded #Tongue, and you must build a new one #Tongue.

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E.I.G.
Cyborg Soldier


Joined: 29 Oct 2003

PostPosted: Wed Jul 07, 2004 2:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

undeployed form aquadic buildings, right?

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Wed Jul 07, 2004 2:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

No.............................................................

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Wed Jul 07, 2004 6:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why would they get stranded? (and yes i know your method)

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Wed Jul 07, 2004 6:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Duh, you know my method because we perfected it :rolleyes:

Simple, if you try to destroy a target to far inland... it will strand on the beach (like in real life)

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Wed Jul 07, 2004 10:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Im getting interested in this topic

However i fear its something sinple which i have already tried years ago and does not work to my satisfaction (hope you can prove me wrong)

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Wed Jul 07, 2004 10:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is it anything to do with the beach movement zone left over from the RA1 transport? Or have you edited the movement speeds so that only one movement type (foot, wheel, track etc...) can move on water?

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Wed Jul 07, 2004 10:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

i can understand how hes got the unit working on water
but not how hes fixed the bug where it can be built out of the war factory if the naval yard is not set to primary (and vice versa afaik for land vehicles)

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Wed Jul 07, 2004 11:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Only way i can think of is that he's discovered some perfect set up for a unit that makes them ships. Or he's found a tag hidden in the exe that works.

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Thu Jul 08, 2004 7:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Actually, (THIS IS A BIG HINT) the battleship is almost as strong as a superweapon, and must be treated as such........., continue the discussion at the main forum please, this is for updates Smile

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