Infantry need a Sequence in art.ini. Without it the game crashes.
So you have to have an invisible infantry already set in art.ini to use this in the map.
You could also try Invisible=yes. Maybe this works for units.
According to the rules.ini comment, it makes it invisible to all enemies.
So a Neutral owned infantry with this key shouldn't be visible to the player. _________________ SHP Artist of Twisted Insurrection: Nod buildings
I suggested WEEDGUY because it has a sequence but there's no weedguy.shp and this'll cause it to be invisible without crashing the game. An SHP does exist for it, but it's incorrectly named weed.shp and thus doesn't work ingame.
I also vaguely recall that either Invisible=yes or InvisibleInGame=yes caused reconnect errors, but I'm not entirely certain. _________________ QUICK_EDIT
Thanks for suggestions, I will probably use Invisible=yes key.
Compared to WEEDGUY it doesn't change moving or firing mouse pointer in any way when hovered above the unit. QUICK_EDIT
I'm not entirely certain if I remember it correctly, but I believe that I used Invisible=yes for some structure and that led to a reconnect error, which made me switch to InvisibleInGame=yes.
I'd say just try it with Invisible=yes and if you do encounter a reconnect error while testing it online, switch to Image=WEEDGUY. _________________ QUICK_EDIT
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