
Armor: Steel
Power: -200
Cost: $1000
Purpose: Immobilization
Requires: Relay Center
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Support Power: EM Pulse
Recharge Time: 4 min 50 sec
Powered: yes
Cost: N/A
Purpose: Assist
Fires a ball of concentrated electromagnetic pulses at the target location up to 40 cells away. Vehicles, structures, and cyborgs in the impact zone will be disabled for 80 seconds.
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Salvaged EMP technology is the Scavengers' ace in the hole against mechanized ground assaults due to it's ability to temporarily immobilize such threats. It is a highly sought after piece of technology, so much that they outright refuse to share it with the other clans for fear of it being used against them, just cause for more conflict between them. With the help of The Safekeeper, who provided them with the blueprints of an ancient large caliber artillery turret, they were able to recreate the EMP Cannon used by both GDI and Nod during the Second Tiberian War. This was a hi-tech artillery piece that, once fully charged, is capable of firing a ball of concentrated electromagnetic pulses over great distances before detonating on impact, releasing a surge of energy that fries unshielded electronics, disabling affected vehicles, structures, and cyborgs for a period of time. This enables them to either stall enemy armored advances or trap them, leaving them sitting ducks for their raiders. As expected of such an exotic weapon, a Chieftain is permitted to build only one at any given time and it must have adequate power supply to remain operational. It's design also means that it is incapable of firing too close to it, requiring close-quarters protection.
Notes:
-This structure is unique to the Wasteland Scavengers subfaction
-Minimum range of 6
-Original voxel by Bu7loos