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Really annoying bug in Generals. (Shockwave mod)
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chr0nicz420
Jumpjet Infantry


Joined: 10 Feb 2016

PostPosted: Sat May 19, 2018 2:02 pm    Post subject:  Really annoying bug in Generals. (Shockwave mod) Reply with quote  Mark this post and the followings unread

This may be a dead section but I hope someone can help me here.

So this bug is about all land units(Vehicles and infantry) are stuck and it's too hard to make them move. Not only that, when this bug happens, fatal error will eventually occur. I don't how this bug happens but this is getting annoying.

On this screenshot, AI units are stuck on the War Factory because of this bug. So yeah, this bug happens to everyone.



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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Sun May 20, 2018 2:18 am    Post subject: Reply with quote  Mark this post and the followings unread

The most infamous path finding bug of SAGE engine. Let's go back to YR modding #Tongue

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chr0nicz420
Jumpjet Infantry


Joined: 10 Feb 2016

PostPosted: Wed May 23, 2018 11:10 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm currently taking a break on RA2/YR modding since new Ares build hasn't been released yet.

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Wed May 23, 2018 1:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

When exactly does this bug happen? Is it with factories whose default exit path is going to impassible terrain or close to it and units are being pushed to impassible terrain? Is it happening at seemingly random times while units are moving in a pack or alone?

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chr0nicz420
Jumpjet Infantry


Joined: 10 Feb 2016

PostPosted: Wed May 23, 2018 3:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

According to the SW/ROTR modders, this "stuck all land units bug" happens when there are too many units that are present on the game. It's the engine's problem just like cxtian39 said and according to the modders again, it'll be never fixed.

And that War Factory's placement shouldn't be actually a problem. It's just the bug is acting up that's why the Battlemasters and Overlord remained there.

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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Thu May 24, 2018 9:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hopefully we'll be able to fix it in Thyme at some point once we have enough of the game reimplemented.

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Tue Jun 26, 2018 1:39 am    Post subject: Reply with quote  Mark this post and the followings unread

If the code is written from scratch, shoudn't the problem never happen in the first place?

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Tue Jun 26, 2018 1:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Have you read what Thyme's doing... oh wait, comprehension was never your strength.

Thyme is doing a step-by-step reverse-engineering, substituting segments of the executable with it's own code. It is quite likely that Thyme ends up to be forced to implement/keep this bug in the first place when it reaches related code segments, to prevent even bigger issues happening within the game and only be able to fix the bug after all the related code segments were properly reversed/recoded.

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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
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Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Mon Mar 09, 2020 12:51 am    Post subject: Reply with quote  Mark this post and the followings unread

It seems that engineering is not your fort then. Well... it was you who said Ares would never amount to anything, then passed projects to Ares. Or was it OpenRA? You switched which was the "true" platform more than once...

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WoRmINaToR
Rocket Cyborg


Joined: 31 Oct 2008
Location: AKA Sir Prize

PostPosted: Tue Mar 10, 2020 11:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Holy necropost, Batman.

And all just to get in a petty snipe against someone (who said something true, btw) from almost two years ago.

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