I've always loved tiberian sun since it came out a long time ago, and i'm always drawn back to it. The same with mapping, every once in a while, this idea pops into my mind and then I'll think, "yeah i can quickly work that out in a map" Several hours later I'm still at it, then to quit and resume work a few weeks later.
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A long time ago, I released some other maps on this forum under a different name, but over the years I've lost the account info.
The last forest:
https://ppmforums.com/viewtopic.php?t=8896
Biodomes:
https://ppmforums.com/viewtopic.php?t=9890
So the same with this map, at the present I consider it finished and final.
Discription:
A large map divided by a large trench, with only two acces points/choke points. One side of the map, a large, healthy city untouched by tiberium. The other side a wasteland overrun with tiberium only a fool would enter.
Outposts are set up around the choke points so whoever captures those has a big advantage. There are rumours of people coming back telling horrible stories about machines and secret bases but these are probably tiberium induced hallucinations.
I know it still has some improvement points:
* left side has too little tiberium, but enough for skirmish vs AI.
This map was more intended for eye candy then functionality.
* I wanted to include more civilians and tiberian animals but never got around to do it.
* Whatever you can think of.
I've already spent way to much time on this one
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Anyhow, feedback would be appreciated! Hopefully there are still a lot of people playing this game.